Jump to content

mods issues


Tomato29

Recommended Posts

Hey, I've recently installed some mods in 1.1.3 but the game crashes while loading. do you know why, and probably how to fix that?

the mods I'd like to install:

Planetary Base Systems
KAS
KIS
Infernal Robotics
Near Future Solar
Near Future Propulsion
Near Future Spacecrafts
Near Future Electric
OPT Spaceplane Parts
Extra Planetary Launchpads
Kerbal Joint Reinforcement
Tweekscale
Most USI mods
B9
Karbonite
Karbonite +

also, I'm quite a noob in installing mods so... what shall I do when there are files with the same name in different mods? do I have to replace previous file? to not replace it? to keep the two files ? I don't know :l

anyways, thanks for your attention :D

Link to comment
Share on other sites

I dont know why your game crashes. All I can tell you is to make sure all mods are 1.1.3 compatible. But I can help with replace files part.

The best idea would be if f.e. two mods use Firespitter, that you just go to that mods page and download the latest version from there.

What can also happen f.e. with the USI mods is that they all use Umbra Space Industries as main folder. Meaning that you should always merge them so that every mod is installed in that folder.

Link to comment
Share on other sites

thanks, I've understood for the usi folders, it was just firespitter and modulemanager, as well as the "USIcore" file

I'll try to keep only one file

Well that's weird, game crashes when it's loading some of B9 parts, but B9 is compatible with 1.1.3. I'll try to search if anyone had this issue

Link to comment
Share on other sites

2 hours ago, Tomato29 said:

<snippity-snip>

Important anti-crash tips for newbs:

Are you running a 64bit operating system? If so, make sure you are running the 64bit KSP executable otherwise you may not be able to use all of your RAM. This is a very common error.

If you are running 32bits, you may be running out of RAM, which will cause crashes, try reducing the number of mods, or start from scratch and add them one at a time until you hit a limit.

If for some reason you have only 2gb of RAM or less (!) then its definitely that, less mods or more RAM will fix. You can also reduce the texture quality for RAM savings.

 

 

As others said, make sure your mods are compatible with the latest KPS version (1.1.3), as far as I know, there may be some issues with some of the mods (check KIS/KAS) on your list, but not sure if it would cause crashes. Have a look through the forums, check if mods are working in 1.1.3.

Some mods may have specific incompatibilities with other mods, again, check forums for this, you can ask on the forums too, someone will help you. I can't see any obvious incompatibilities in your list however.

 

 

You may have multiple copies of ModuleManager, this should not be a problem, but just find the one with the latest version number and delete the rest. It doesn't matter where in \Gamadata the file is. 

Generally though, the mod folders that you copy into gamedata should be fairly standalone, ie: not much manipulation of files is required, unless you want to customise something.

Are you using CKAN? Sometimes when it removes a mod, it can leaves things behind, manually check and remove entire mod folder if still there. This has solved problems for me in the past.

 

2 hours ago, Tomato29 said:

Well that's weird, game crashes when it's loading some of B9 parts, but B9 is compatible with 1.1.3. I'll try to search if anyone had this issue

This stinks of an out-of-RAM crash. 

 

 

Thats everything I can think of so far, good luck!

 

 

PS: This may be of use:

 

Link to comment
Share on other sites

2 hours ago, p1t1o said:

Important anti-crash tips for newbs:

Are you running a 64bit operating system? If so, make sure you are running the 64bit KSP executable otherwise you may not be able to use all of your RAM. This is a very common error.

If you are running 32bits, you may be running out of RAM, which will cause crashes, try reducing the number of mods, or start from scratch and add them one at a time until you hit a limit.

If for some reason you have only 2gb of RAM or less (!) then its definitely that, less mods or more RAM will fix. You can also reduce the texture quality for RAM savings.

 

 

As others said, make sure your mods are compatible with the latest KPS version (1.1.3), as far as I know, there may be some issues with some of the mods (check KIS/KAS) on your list, but not sure if it would cause crashes. Have a look through the forums, check if mods are working in 1.1.3.

Some mods may have specific incompatibilities with other mods, again, check forums for this, you can ask on the forums too, someone will help you. I can't see any obvious incompatibilities in your list however.

 

 

You may have multiple copies of ModuleManager, this should not be a problem, but just find the one with the latest version number and delete the rest. It doesn't matter where in \Gamadata the file is. 

Generally though, the mod folders that you copy into gamedata should be fairly standalone, ie: not much manipulation of files is required, unless you want to customise something.

Are you using CKAN? Sometimes when it removes a mod, it can leaves things behind, manually check and remove entire mod folder if still there. This has solved problems for me in the past.

 

This stinks of an out-of-RAM crash. 

 

 

Thats everything I can think of so far, good luck!

 

 

PS: This may be of use:

 

I don't use ckan and I have actually 8gb of ram and I'm running the 64bits one with -force-opengl but ram lack that was surprisingly the problem. I installed activetexturemanagment, now it works, but that's definitely weird that I ran out of ram... :/ 

Thanks for the repies guys :)

edit: crap. i haven't touched anything and it won't work. I checked if that really was a ram lack but it seems like it's not; my used ram was at 4Go when it crashed. I really don't know what to do...

Edited by Tomato29
Link to comment
Share on other sites

37 minutes ago, Tomato29 said:

I don't use ckan and I have actually 8gb of ram and I'm running the 64bits one with -force-opengl but ram lack that was surprisingly the problem. I installed activetexturemanagment, now it works, but that's definitely weird that I ran out of ram... :/ 

Thanks for the repies guys :)

That is very weird, I also have 8gb, and I have most of the mods on your list, plus about 50 others...? I was sure the most likely explanation was you were running the 32bit exe by accident.

I havn't played since the 1.1.3 update but I dont know what difference that would make. I think the karbonite mods are quite RAM heavy, but unless Planetary bases and Extraplanetary launchpads also use unholy amounts of memory, I have no idea...

How much memory is your graphic card packing?

Link to comment
Share on other sites

6 minutes ago, p1t1o said:

That is very weird, I also have 8gb, and I have most of the mods on your list, plus about 50 others...? I was sure the most likely explanation was you were running the 32bit exe by accident.

I havn't played since the 1.1.3 update but I dont know what difference that would make. I think the karbonite mods are quite RAM heavy, but unless Planetary bases and Extraplanetary launchpads also use unholy amounts of memory, I have no idea...

How much memory is your graphic card packing?

if I remember well my gpu packing has 2 or 4go

before that, I had an old ksp version with more than 75 mods, including b9, and it worked perfectly so I have doubts concerning the fact that this is ram's fault

Link to comment
Share on other sites

41 minutes ago, Tomato29 said:

if I remember well my gpu packing has 2 or 4go

before that, I had an old ksp version with more than 75 mods, including b9, and it worked perfectly so I have doubts concerning the fact that this is ram's fault

Yeah Im at a loss. Be sure to post an update if you manage to figure out the exact cause :)

Link to comment
Share on other sites

1 hour ago, p1t1o said:
1 hour ago, Tomato29 said:

if I remember well my gpu packing has 2 or 4go

before that, I had an old ksp version with more than 75 mods, including b9, and it worked perfectly so I have doubts concerning the fact that this is ram's fault

Yeah Im at a loss. Be sure to post an update if you manage to figure out the exact cause :)

I didn't figured out the problem, and I didn't modified anything but it seems like it's working when my pc wants. weird...

Edited by Tomato29
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...