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How can I improve my rover design?


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I designed this rover, that I hope to eventually drive around on the Moon/Minmus in future updates, and at the moment want to use it to explore Kerbin. I am a little worried about it\'s speed and handling though, on flat ground, trying to turn at over 35m/s will often cause it to flip over, on rough ground it seems to flip over at around 20m/s. It\'s fine for pottering around the Space centre, but trying to get to the mountains in the distance takes a lot of careful, patient control. It is EXTREMELY frustrating when after spending half an hour travelling in a desired direction, only to a hit a lump, flip and crash...

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Firstly, hello and welcome and all that.

Secondly, more people trust your posted .craft files if you add pictures of the craft in your post. it\'s easier to believe it isn\'t a virus that way, and usually the problems with the craft can be diagnosed visually.

That said, your design suffers somewhat from a high center of gravity, and from having the wheels too far back. Flipping the forward gear around 180 degrees will help, as will orienting them orthagonally to the canards and moving the canards up.

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Carts are very prone to flipping over, even if the center of mass is low to the ground (although that certainly helps).

To make a cart safer to drive you can edit some cfg parameters:

reduce maxSteerAngle

reduce steerLimitSpeed

increase steerSpeedFalloff

to reduce top speed (also reduces acceleration):

reduce forwardTorque

increase frictionTorque

\'cheat\':

tinker with compensationSpeed

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