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Quick question about wheel blocking


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When is a wheel considered blocked? Is there a collider around the actual wheel that determines it to be blocked, or is it blocked simply when you clip any of the part?

I'm building something using the LY-01 Fixed Gear, and even though the wheel itself doesn't touch anything except the ground, the "arm" holding it is clipped inside a Mk1 tank.

XTqfPqu.png

I had the same issue using the steerable gear, but couldn't unblock it unless I didn't offset it at all, giving me terrible ground clearance. As it was steerable I assumed the blocking was because the wheel couldn't steer without hitting the tank, but this part is fixed, so that shouldn't happen (IMO).

 

So am I doing it wrong, or is gear blocking the new "can't activate while stowed"?

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I don't think it's a colllider. It's just a minimum distance calculation. And it's not about steering, it's about rolling -- if something else is "touching" the wheel, then it can't roll. The only thing you can do is experiment and see how close things can be before they trigger a wheel blocked message. But nobody knows what the calculation is -- it's a workaround, and really just appeared in the game with no explanation.

The distance for blocking is very "generous", however. Several times the radius of the wheel.

Edited by bewing
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1 hour ago, Gaarst said:

So am I doing it wrong, or is gear blocking the new "can't activate while stowed"?

No, and yes.

Luckily, we have been given a glimmer of hope:

On 7/20/2016 at 1:29 AM, SQUAD said:

This week we managed to get the new version of VPP compiled and in-game in Unity 5.4, and Brian also took the opportunity to rip out most of the workarounds we had in place for wheel issues present in earlier versions of Unity. Basically that means that wheel “blocking” no longer exists, among other things, which should bring joy to many players no doubt.

So hopefully this means 1.2 will finally see the end of wheel blocking.

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10 minutes ago, bewing said:

I don't think it's a colllider. It's just a minimum distance calculation. And it's not about steering, it's about rolling -- if something else is "touching" the wheel, then it can't roll. The only thing you can do is experiment and see how close things can be before they trigger a wheel blocked message. But nobody knows what the calculation is -- it's a workaround, and really just appeared in the game with no explanation.

The distance for blocking is very "generous", however. Several times the radius of the wheel.

Trying to replicate this:

thrust-ssc.jpg

Having wheels sticking out would ruin the design, so I guess I'll just let it aside and do other things while this gets fixed.

Thanks for your answer!

 

1 minute ago, swjr-swis said:

No, and yes.

Luckily, we have been given a glimmer of hope:

So hopefully this means 1.2 will finally see the end of wheel blocking.

1.2 will see the end of a lot of wheel [insert annoying thing here]ing. Hopefully.

Edited by Gaarst
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