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[1.1x] Pledna (1.1.0) - Abandoned


_Augustus_

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uPSbW1g.png

This mod has since been integrated into my new pack Kerbal Visions.

I've wanted a Sedna analog for my own sandbox saves for a while now, but no one has ever made one. I whipped this together with KittopiaTech in about an hour. This is basically just a slightly undersized Minmus that has been recolored and re-seeded. Since we don't know what Sedna looks like, I think that this is a pretty good approximation. Out in the Hills Cloud, Sedna is unlikely to suffer many impacts, especially large ones.

NOTE: By default the mod is set for OPM. Open the Settings.cfg to enable stock orbits.

uvBNCsF.png

djequbo.jpg

Features

  • A poor man's Sedna analog that looks a lot like Minmus but more purple and weird
  • Discover a world you've totally seen before, but harder to get to - kinda like Dres, but even less lovable!
  • A texture that you could probably make with MS Paint and a Minmus map if you tried
  • Full compatibility with OPM and GregroxMun's Planet 6 mod

Enjoy!

 

by-nc-sa.eu.png

Edited by _Augustus_
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1.0.1 is out. Minor bugfixes.

38 minutes ago, Garbonzo said:

so... basically a purple Minmus?

Yup! But 52 Km and less bumpy.

38 minutes ago, LordOfMinecraft99 said:

Thanks so much! i have been looking for a mod like this for AGES and you finally delivered! instant install! (I hope you improve on this in the future, it is still a must have for me)

You're welcome!

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56 minutes ago, _Augustus_ said:

 

  • Discover a world you've totally seen before, but harder to get to - kinda like Dres, but even less lovable!

What the hell did Dres ever do to you? You sir, are now on my hit list!

:)

 

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5 minutes ago, _Augustus_ said:

1.0.2 is out, removed a snippet in the cfg.

 

Nothing... just never been there...

Well, for your info... its the ultimate holiday spot.

Quote this code when you get there and get 20% off your stay. Xc2fFt666

:)

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14 minutes ago, LordOfMinecraft99 said:

Is it O.K if i write an R.O/RSS config for this so i can use it on my RSS save?

I don't see a reason to, but sure!

It has the same orbital elements as Sedna already, just factor in the axial tilt and change the semi-major axis and you're good.

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Here is the RSS config if anyone wants it:

Spoiler

@Kopernicus:AFTER[Kopernicus]
{    
    Body
    {
        name = Sedna
        cacheFile = Pledna/Cache/Pledna.bin
        Template
        {
            name = Tylo
            removeAllPQSMods = true
        }
        Properties
        {
            description = Pledna has an exceptionally long and elongated orbit, taking thousands of years to orbit the Sun and never coming closer than over 2 times Jool's distance. These facts have led to much speculation about its origin, because Pledna never comes close enough to Jool to have been scattered by it, leading some astronomers to conclude that it is in fact the first known member of the inner Oops cloud. Others speculate that it might have been tugged into its current orbit by a passing star, perhaps one within the Sun's birth cluster, or even that it was captured from another star system. Another hypothesis suggests that its orbit may be evidence for a large planet beyond the orbit of Jool...
            
            radius = 1800000            
            geeASL = 0.05
        }
        ScaledVersion
        {
            Material
            {
                texture = Pledna/PluginData/Pledna_color.png
                normals = Pledna/PluginData/Pledna_normal.png
                shininess = 0.1
                specular = 0.5,0.5,0.5,1
            }
        }
        Orbit
        {
            referenceBody = Sun
            inclination =     11.92872           eccentricity = 0.85491±0.00029            semiMajorAxis = 506.2           longitudeOfAscendingNode = 144.546
            argumentOfPeriapsis = 311.29
            meanAnomalyAtEpoch =  358.163
            epoch = 0
            color = 1,0.25,0.25,1
        }
        PQS
        {
            
            Mods
            {
                VertexColorMap
                {
                    map = Pledna/PluginData/Pledna_color.png
                    order = 500
                    enabled = true
                }            
                VertexHeightMap
                {
                    map = Pledna/PluginData/Pledna_height.png
                    offset = 0
                    deformity = 2000.0
                    scaleDeformityByRadius = false
                    order = 20
                    enabled = true
                }
            }
        }
    }
}

Hope you enjoy!

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On 8/1/2016 at 1:15 AM, GregroxMun said:

Well crap, now I'm going to have to make my own Pledna for the Planet Six Challenge. You know. A good one.

NO! 

I'd be happy if you made a revamp to make it actually good, though. Y'know.

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