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Removing mod breaks save (1.1) [SOLVED]


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For those who may have had the same problem, and are dissapointed and confused:

I got a contract to test the TAC self-destruct part. "Hooray, more explosions!" I thought upon taking it, but after completing it, I noticed that the mod didn't work (it hasn't been updated for 1.1 yet), so I removed it.

Upon reloading the game, I discovered I could not go to the tracking station, and most of the exit buttons stopped working.

If this happens to you, fear not! You don't have to start your career again. Simply search the relevant persistant.sfs for the offending mod. You should find it in a section named "CONTRACT FINISHED". Remove that section, and you're good to go again.

I don't know if this is specific to TAC self-destruct, but I doubt it - it looks like the game gets confused about a missing part in the contracts, and throws a hissy fit.

Edited by surge
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