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Any mods that move the KSC ?


tjsnh

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Anyone know if there are any mods out there that relocate KSC itself?
Not add in additional launch sites, like Kerbal Konstructs, but are able to move the default KSC location?
(Kerbal Konstructs is great and all, but causes occasional difficulties when using mods like remotetech or others that care about where KSC is)

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Kerbal Konstructs works flawlessly with RemoteTech... or rather, the two simply don't interfere with one another at all so there is no problem.

I don't think there are any mods that can move the KSC though, I'm not sure that is even possible for a mod.

Edited by Alshain
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There's KSC Switcher, but Remotetech doesn't actually detect where the KSC is, it creates a point near the stock KSC and calls that point the KSC, regardless of whether it is or not. I would suggest Using KSC Switcher and writing up a custom config for RT.

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56 minutes ago, Alshain said:

Kerbal Konstructs works flawlessly with RemoteTech... or rather, the two simply don't interfere with one another at all so there is no problem.

I don't think there are any mods that can move the KSC though, I'm not sure that is even possible for a mod.

Well if, for example, you want to launch a probe from a launch site on the other side of Kerbin, you're going to lose contact/control with the probe very early into your launch unless you've already got a pre-established probe relay sat network going.

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8 minutes ago, tjsnh said:

Well if, for example, you want to launch a probe from a launch site on the other side of Kerbin, you're going to lose contact/control with the probe very early into your launch unless you've already got a pre-established probe relay sat network going.

Please take a look at this comment.

 

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31 minutes ago, Andem said:

There's KSC Switcher, but Remotetech doesn't actually detect where the KSC is, it creates a point near the stock KSC and calls that point the KSC, regardless of whether it is or not. I would suggest Using KSC Switcher and writing up a custom config for RT.

I tried KSC Switcher, but it doesn't seem to actually work at the moment.
I can select other launch sites but KSC doesn't actually move from it's default position.

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3 minutes ago, tjsnh said:

I tried KSC Switcher, but it doesn't seem to actually work at the moment.
I can select other launch sites but KSC doesn't actually move from it's default position.

Huh. Are you sure the config has been written properly?

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2 minutes ago, Andem said:

Huh. Are you sure the config has been written properly?

I used one someone else had posted, looks clean.
I can even change the default (which I did) but it doesnt seem to function.

KSCSWITCHER
{
    DefaultSite = els
    LaunchSites
    {
        Site
        {
            name = ksc
            displayName = Kerbal Space Center
            description = When Kerbals dream of space their first thought is often of Kerbal Space Center, the de facto home of spaceflight for the peoples of Kerbin.
            PQSCity
            {
                KEYname = KSC
                latitude = -0.0969
                longitude = -74.6002
                repositionRadiusOffset = 43
                repositionToSphereSurface = false
                reorientFinalAngle = 345
                lodvisibleRangeMult = 6
            }
            PQSMod_MapDecalTangent
            {
                radius = 7000
                heightMapDeformity = 0
                absoluteOffset = 64
                absolute = true
                latitude = -0.25
                longitude = -74.6
            }
        }
        Site
        {
            name = els
            displayName = Equatorial Launch Site
            description = The lower latitude of this lauch site makes it easier to launch into an equatorial orbit.
            PQSCity
            {
                KEYname = ELS
                latitude = -2.2632
                longitude = 78.6182
                repositionRadiusOffset = 53
                repositionToSphereSurface = false
                reorientFinalAngle = 346.4
                lodvisibleRangeMult = 6
            }
            PQSMod_MapDecalTangent
            {
                radius = 10000
                heightMapDeformity = 180
                absoluteOffset = 1
                absolute = true
                latitude = -2.2632
                longitude = 78.6182
            }
        }


    }
}

 

The end goal I'm trying to get at is to relocate KSC to the desert on the western continent, east of the pyramids (still roughly on the equator though).

Edited by tjsnh
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11 minutes ago, Andem said:

Well, that looks right....

Found the error, turns out KEYname = needs to be KSC no matter what. Added in a few launch sites from other people's configs, but they all show up clipped into the ground. Looks like from here it's just config file tweaking, thanks for the mod suggestion :-)

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1 hour ago, tjsnh said:

Found the error, turns out KEYname = needs to be KSC no matter what. Added in a few launch sites from other people's configs, but they all show up clipped into the ground. Looks like from here it's just config file tweaking, thanks for the mod suggestion :-)

Ah. That's probably the issue I ran into back when I was using KSCSwitcher.

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