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U4.6 UI appearance changes between 32 and 64 bit KSP


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(Scroll down a little for the intended appearance)

Some quick testing reveals that the wierd appearance is replicable by switching KSP from 32 to 64bit. Obviously I'm missing something in how the asset bundle is handled, but I'm not finding anything obvious

Edited by Crzyrndm
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And the problem appears to be the timing of unloading the asset bundle after I'd located the prefabs.

Windows 32 bit works fine when I unload immediately, but 64 bit I have to wait 22 frames on my dev PC (yet to verify how constant this is)

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