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Mission Designer


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Let us choose bodies of interest and our own objectives. How I see it:

You go into Mission Control and pick the body of your choice. Then a bunch of "biomes" (low orbit, high orbit, surface, ocean, highlands, lowlands, etc.) show up. Now, you click on them and every possible experiment/objective available (would probably differ based on what kind of strategy AKA program you have picked in the Admin Building) shows up. Each of them has a fixed reward. Once you've picked the ones that interest you, you click the green tick button and the mission becomes marked as accepted.

This part is an extra, so don't treat it as set in stone (or however this idiom is used):

This would be best coupled with the strategies (or rather programs) offered by the Admin Building. You would have three types for each body (except for the Sun and Jool since they can't be landed on): Scientific, Commercial, Public Relations.

Scientific - the objectives for these missions are purely scientific (science experiments are to be used in these) and they grant you only science points (though I really hate them).

Commercial - tourism, ore hauling, landing there only because someone is paying you for it and all that nonsensical jazz you can make money on. These grant you money only.

PR - mainly the World's Firsts (probably the easiest ones). They grant you reputation only.

 

Let the discussion begin!

Edited by Veeltch
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I've proposed a similar idea: 

I'll support anything that gives the player more control of their program. I don't like having to shuffle through contracts, declining until I get the ones I want, if I even do.

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Also is there really anyone who does the grand voyage contracts? Who cares if you can slingshot from here to there in what order? It would be better to have two, or three different missions with similar objectives set (temperature around Jool, temperature around Eve, temperature around Eeloo) instead of one big thing that doesn't care about transfer windows and picks targets at random.

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