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Year 2101 (mod suggestion)


RedParadize

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Imagine a mod that would allow player to built space center on other planets. Each Space center would need to be upgraded individualy, have have their own astronaut roster and mission. 

Instand of pure exploration, the player would also have to move tourists, travelers, colonists and goods from one colony to the other, do prospection etc. To had another layer of fun, Each colony could have a population count, with a portion of colonist wanting to go to a specific destination. Each colony could produce goods specific to their biome/planet. Demand goods form another biome/planet.

It would be like having a Space X simulator instand of a NASA one. 

What do you think?

Edited by RedParadize
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33 minutes ago, RedParadize said:

Each colony could produce goods specific to their biome/planet.

This particular bit could add something interesting, some incentive to visit and settle the other planets and moons. It could become a bit of a mini-game of its own.

To make it work, the different resources should be required by something in the game. Perhaps different types of ores that are not found on all planets/moons, that yield different basic materials when processed, which in turn are needed for getting access to and creating higher level parts. The most remote and difficult to reach ores would have to be reserved for end-of-line parts that don't block getting to those remote places (else you have a catch 22).

Maybe parts for large decorative main colony bases specific for each planet (small airless moons, easy/low-grade inflatable  structures; Eve, something that can withstand atmospheric pressure and high gravity; Jool, a floating base; Kerbol, a very heat resistant low orbit station; etc).

Or perhaps much more simplified, certain combinations of ores yield the basic stuff needed for this new food processor part to produce a new line of snacks the kerbals like... the more difficult to reach ores make the better snacks.

I'm sure others can come up with better ideas, but I think it all comes down to: there needs to be a demand for those biome specific ores/goods, or there would still be little incentive to invest time, funds, kerbals and effort in getting them.

Edited by swjr-swis
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