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Static emissives in IVA problem


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I'm sure this is a silly question that shows I've missed something key, I'm making an IVA and I want light fixtures. The actual light sources I've added with Unity work fine, but I want the light fixture to glow. I've made a texture using the emissive KSP shader, and an emissive texture sheet, that is white where I want the lamp mesh to be all glowy (the technical term) But after all that, in game the part looks just the same as before.

I can find all sorts of information on how to make toggleable lights or engines or other animation based things, but I'm not tackling animations yet. I just want to have the thing sit there looking bright. 

I feel like I am missing some key thing. Perhaps something I would learn if I went full out and learned how to do animations, but I'm trying to hold off on that until a bit later.

Can anyone point me the right way?

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18 hours ago, Tokamak said:

I'm sure this is a silly question that shows I've missed something key, I'm making an IVA and I want light fixtures. The actual light sources I've added with Unity work fine, but I want the light fixture to glow. I've made a texture using the emissive KSP shader, and an emissive texture sheet, that is white where I want the lamp mesh to be all glowy (the technical term) But after all that, in game the part looks just the same as before.

I can find all sorts of information on how to make toggleable lights or engines or other animation based things, but I'm not tackling animations yet. I just want to have the thing sit there looking bright. 

I feel like I am missing some key thing. Perhaps something I would learn if I went full out and learned how to do animations, but I'm trying to hold off on that until a bit later.

Can anyone point me the right way?

Adjust the 'color' setting on the emissive; turn it from black to white, and your emissive will show up all the time.

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