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Questions about saves, mods & 1.2


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Hi folks, I have a few questions about 1.2 once it's fully released.

I brought KSP via Steam, and following the advice here, I now run the game from a separate folder with mods (career mode). 

When the update is released I'm guessing ill have to do the following...

1: Make a copy of my modded folder save files.

2: Install 1.2 via Steam. 

3: Copy new 1.2 game files into separate new folder.

4: Replace 1.2 save file/folder with my modded progress saves.

Is this correct? 

**However, I understand that it may take a while for mods to become compatible with 1.2. How long does this usually take? 

I have built a small station in orbit of the Mun and it has a few Hullcam VDS cameras on it...What happens if 1.2 is never compatible with that mod? (Unlikely I'm guessing) 

And will my modded save progress work ok within 1.2 once everything is back to normal? 

Current Mods Installed: 

KEI

KAC

Way point manager 

Mechjeb 2

Chatterer 

Forscience! 

Hullcam VDS Cont

Scatterer 

SVE 

Stock Visual Terrain 

Kopernicus 

ModularFlightIntergrator 

Module Manager

TriggerAu Flags 

 

If i have anymore questions ill ask here again, but i think that covers it.

Looking forward to the full release of 1.2 (how long do you reckon?)

  Cheers all, 

 

 

 

 

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1 hour ago, JP76 said:

Is this correct? 

**However, I understand that it may take a while for mods to become compatible with 1.2. How long does this usually take? 

I have built a small station in orbit of the Mun and it has a few Hullcam VDS cameras on it...What happens if 1.2 is never compatible with that mod? (Unlikely I'm guessing) 

And will my modded save progress work ok within 1.2 once everything is back to normal? 

1.) Yes.

2.) Varies - some mods update within a day, others take more than a month.

3.) If you load a savegame that has a vessel in flight that includes a part that is not present, that vessel is permanently deleted.

4.) Likely yes.

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5 hours ago, JP76 said:

 

I have built a small station in orbit of the Mun and it has a few Hullcam VDS cameras on it...What happens if 1.2 is never compatible with that mod? (Unlikely I'm guessing)

 

I suppose that means something like "what if it takes more time than I'm willing to wait?" 

Well, you will probably wait until some "essential mods"  are updated to 1.2 and decide you can live without without whatever it's not available.  Among the mods you had before the update some can be removed without problems,  some will cause issues.  Hopefully there will be help available to solve the issues in the related mod's forum thread.  Anyway,  don't fix what is not broken...backup you saves before updating and worry about any issue if and when it happens. 

 

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Thanks guys, duly noted.

I don't mind waiting until the mods are updated, my science lab on the station has 2 scientists on board, they're only level 2 and it'll take a while for all that data to be processed anyway lol! 

 

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14 hours ago, Corona688 said:

I'm not as certain 1.2 will be compatible.  If we get Porkjet's new parts, which are different from the old in way more than just models, I suspect not.  The prerelease seems compatible for stock saves so far.

We're not getting those parts, though. The rocket part revamp is not part of 1.2.

What we get is an optional download of a few example parts we can add as a mod, to whet our appetities :wink:

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You know what, the more I think about it, I think I may actually just start a fresh install and career when 1.2 is released.

I can see things getting messed up if they don't play nice together! It probably won't take me long to get back to the progress level I'm at now, I've learnt from my mistakes and maybe ill do things a little differently.  

So, If I was to download the pre release 1.2 today and make a start in a new career, will my progress continue into the full release? 

Anyone else considered starting over? 

Cheers all,

J

Edited by JP76
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