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Lets make a list of objectives as a precursor for the campaign


Divaglio3578

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Okay guys its Divaglio here, and I\'ve decided to start this topic as a forefather to the distant campaign mode. This isn\'t a forum campaign, its a community list. So this is the plan; there will be three categories: General, Rocket, and Spaceplane. In each of these categories, objectives will be listed as the community comes up with them. I will update this list with your suggestion as time goes on, so lets see how diverse we can make this!

OBJECTIVES

GENERAL

TBA!

ROCKET


  • [li]Get out of the atmosphere; above 70 km[/li]
    [li]Put your craft into an orbit of 105 km[/li]
    [li]Put a satellite into Keostationary Orbit (2868.4 km)[/li]
    [li]Land anywhere on the Mun[/li]
    [li]Land anywhere on Minmus[/li]

SPACEPLANE


  • [li]Get out of the atmosphere; above 70 km[/li]
    [li]Put your craft into an orbit of 105 km[/li]
    [li]Put a satellite into Keostationary Orbit (2868.4 km)[/li]
    [li]Land anywhere on the Mun[/li]
    [li]Land anywhere on Minmus[/li]

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Dunno if this is the kind of thing this thread is for, but I guess posting here beats making a separate thread for it.

For a couple of days now, I\'ve been thinking of a level that\'s sort of inspired by the movie Event Horizon.

The backstory is that years ago, in the very early days of the space program, a manned ship was sent to explore areas outside the solar system, but contact was lost after it left. Recently, the tracking station picked it up re-entering the solar system, and it\'s now orbiting Kerbol. Your job is to construct a ship to rendevous, dock with it, and tow it back into orbit around Kerbin to be safely retrieved later. The mission is considered to be won when the lost ship is in a sufficiently circular orbit around Kerbin.

Starting from the rendezvous, things take a turn for the strange. The ship would use noticeably older and more primitive parts. Attempting to enter the ship via EVA will show that the command pod is empty, though you can send members of your own crew to sit in it.

Once you dock with the ship is when the weirdness really starts. During the trip back to Kerbin, your trajectory can mysteriously change abruptly, forcing you to re-orient. You\'ll sometimes see the tags of ships going past that do not show up on the map view or tracking station, and they disappear before you get close enough to see them. Speaking of the tracking station, neither you or the ship you\'re towing are now visible on their end. Maybe your throttle will jump suddenly, or cut out while you\'re using it, or the SAS will turn off. Not ALWAYS, or even often, but enough to contribute to an unsettling atmosphere on the trip back.

If you have a Kerbal or Kerbals sitting in the abandoned ship\'s pod at any time, it is possible that their portraits will cut out, or switch to 'KIA', even if they\'re still alive. Much more rarely, the docking could disengage itself, making you maneuver to reattach it. I\'d love to see other ideas, too. Just things that can be subtly 'off' about it.

The main question of the mission: Where the hell has this thing been?

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