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How many is to many?


run1235

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Just curiosu as to how many mods people think is to many. I'm currently sitting around 118 mods installed(ckan) + a few manually installed mods and ksp-avc giving me a tally of 76 installed add-ons

 

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KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 10  (10.0.0) 64bit
Toolbar - 1.7.12
USI Tools - 0.7.4
Zero-Point Inline Fairings - 1.0.2
Advanced Jet Engine - 2.7.2
Ambient Light Adjustment - 2.5.8.5
B9 Part Switch - 1.4.3
B9 Aerospace Procedural Parts - 0.40.7
CactEye 2 - 1.1.3.4
Community Resource Pack - 0.5.4
Contract Configurator - 1.19
CC-CP-SCANSat - 0.6.0.1
Contract Pack: Field Research - 1.2
Contract Pack: Giving Aircraft a Purpose - 1.2.8
Contract Pack: Historical Progression - 1.3
Contract Pack: Kerbal Academy - 1.1.4
Contract Pack: Bases and Stations - 3.4
Contract Pack: RemoteTech - 2.1.3
Contract Pack: Sounding Rockets - 1.2
Contract Pack: Grand Tours - 0.1.10
Rover Missions - 0.1.6
Contract Pack: Unmanned Contracts - 0.3.25
Contract Pack: Tourism Plus - 1.5.1
CustomBarnKit - 1.1.9
Deadly Reentry - 7.4.7
DMagic Orbital Science - 1.3.0.2
EditorExtensionsRedux - 3.2.14
Ferram Aerospace Research - 0.15.7.2
Firespitter - 7.3
Interstellar Fuel Switch - 2.1.4
RasterPropMonitor - 0.27.1
Kerbal Attachment System - 0.5.9
Kerbal Engineer Redux - 1.1.1
Kerbal Joint Reinforcement - 3.2
Kerbal Inventory System - 1.2.12
KSP-AVC Plugin - 1.1.6.1
Modular Rocket Systems - 1.12.8
ModularFlightIntegrator - 1.1.6
NearFutureConstruction - 0.6.4
NearFutureElectrical - 0.7.8
NearFuturePropulsion - 0.7.4
NearFutureSolar - 0.6.2
NearFutureSpacecraft - 0.5.1
NRAP - 1.5.1.1
Kerbal Planetary Base Systems - 1.1.4
Procedural Parts - 1.2.5
RCS Build Aid - 0.8.1
RCS Sounds - 5.0
RealChute - 1.4.1.1
RemoteTech - 1.7.1
SCANsat - 1.1.6.6
SETI-Contracts - 0.9.7.1
SETI-ProbeControlEnabler - 1.0.8.2
SETI-ProbeParts - 1.0.1.1
SETI-Rebalance - 0.9.7.2
SETI-RebalanceMaterialsGoo - 1.0.9
SETI-RemoteTechConfig - 1.0.9
SolverEngines - 2.3
StageRecovery - 1.6.4
TakeCommand - 1.4.1
TAC Life Support - 0.12.4
TrackingStationAmbientlight - 0.3.3
Trajectories - 1.6.3
Alternate Resource Panel - 2.8.1
TweakScale - 2.2.13
USI Core - 0.2.4
USI Exploration Pack - 0.5.4
Freight Transport Tech - 0.5.4
Karibou - 0.2.4
Kolonization Core - 0.2.4
Konstruction - 0.1
Malemute Rover - 0.1.4
Sounding Rockets - 0.4.4
USI Survivability Pack - 0.5.4
UKS - 0.40.4
VenStockRevamp - 1.9.5
Waypoint Manager - 2.5.3

 

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Well, im on 8gb ram laptop, so not too many! The chance of over 100 mods all working properly and playing nicely together....is probably uncalculable. I used to have 2 modded installs -

1. Stock parts list but with visual enhancement mods only. Sve,opm etc

2. Parts & tweaks mods only. Infernal robotic, tweakscale, mechjeb, firesptter. Etc

although, ive sort of stopped playing because the game keeps changing and we have to wait for the mod maintainers to catch up etc, so from MY point of view, ive been holding off from starting any meaningful game since 1.0.5. Which is a shame and tad annoying in one respect, but then theyre looking to still improve the game and with the staff that theyve assembled now, future looks bright, they certainly seem to be smashing through the code issues (fair play)

and ive gone off on a tangent :) so, at most ive had bout 25 mods running (not without issues)

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