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Shielded docking port node!!


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No idea why this doesn't exist... If there is some problem doing it why not simply make is so there is one unmoving node. The node simply stays at the open position of the node and never actually moves. When you open and close the shielded docking port it merely makes the node invisible and inaccessible and reverses this on opening.. Should this not be insanely easy to do? How has this not been done since this came out? And why would they not want this? Make a little code so you cannot close it while it's attached to something. What is the issue with this?

All they have to do is make it like a static port but with animation and the above mentioned things or equivalent....

And didn't this have a node at one point?

Edited by Arugela
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This part is rather specific in function.

I am almost happy with this part as it stands.

Although I think there should be two shielded docking ports.

One similar to the existing one but can be surface attached flush to another object with the animation extending the docking port from the object.

Another with a much more pointy aerodynamic cover which opens like petals so when not in use it is as robust and sleek as an advanced nose cone.

Of course having them in all sizes would be nice too but I wouldn't want to appear greedy. :P

 

 

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