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How to make mods compatible


Kerbol101

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So, I had recently messaged a creator of the Biodomes and Stanford Tourses Mod that was out of date with the current version. I had learned that someone had taken an old mod and edited its file or something along that line to make it compataible with the current version of the game. Sadly the Creator of The Stanford Tourses ( Michealhester07) is no longer maintaing the mod, which is a shame beacuse he/she was had very intriguing ideas for mods.  I was wondering if anyone would educate me in how to edit a file so a mod would be compatible with the game

Here is a Fourm I found of a person updating ZZZ parts collection mod. If someone could expalain how they did that and If I can edit it my self

and Here us the Mod I was hoping would update or That I could Update 

Thanks,

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With luck, if the source code for a plugin is available on the web under an open-source license, you can just clone the project and recompile against the latest binaries.

With less luck, you'd need to edit the source code to match the newer API, and edit module configurations in case the underlying modules were also changed.

With no luck, the source code either isn't on the web, or it's under an ARR (All Rights Reserved) or similar copyright license which forbids forking and redistributing.

If you don't know what "compile", "source code", or "API" are... welcome to computer programming. There's a plugin development subforum, and C# is not a bad language; it's very similar to C, Java, and C++, all of which are popular programming languages.

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