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Resources and Converters in KSP: How they work?


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I want to have some intermediate resources and resources converters in my mod, but I can't figure out how it works with API documentation.

So I have couple of questions to understand how they behave and how to use them. Helpful answers would be greatly appreciated!

  • How are resources declared? Is there an instance of a resource type which I can access?
  • How the check for crossfeed work? Can I customize restriction of resource movement through parts?
  • Can I hide a resource from UI?
  • Does it support discrete amount of resource? (Or is it already discrete?)
  • How does conversion work? I can't understand the interface, some explanation would be great!
  • How to check for conditions in converter, and select certain conversion?
Edited by Reusables
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