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Multi Core Fix?


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Since 1.1.x, the KSP physics is multicore. Its using all four cores on my machine (8 in HT), but the one core locked into renderer, which causes fps reduction from 2000+ parts craft.
Thus, if you notice too high CPU usage of one core in 1.1.x+, this probably means you have inefficient/bottlenecking GPU and you might consider upgrading it.
(speculations)The next step is probably possible when Unity moves to Vulcan.(/speculations)

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