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Target Lock and Node Lock


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I have been playing vanilla for some time now.  I have well over 4000 hours in game. (no life. at all.)

A few things really bother me.

One I will mention here.

Pilots.

You give me lots of rendezvous missions - rescues - build a station - expand a station

Can my pilots lock to a node? no.

Can my pilots lock to target? no.

I have three space stations now and have rescued lots of kerbals.
I have a little kerbal army.
They will populate bases eventually. (separate rant about base building coming soon)

None of the rescued pilots can lock a node or target either. Not surprised they need rescuing then eh?

I'd like to build two and three man command podded ships but you have made it pointless.

It's pointless because in early game I only need scientists for stations.

Am I going to fly all these rescue missions with no node or target lock? Am I heckers like!

My rescue ships are unmanned automated ships. Not because they are lighter or cheaper.. no.
My first landing doesn't have a pilot in the lander only a scientist. Not because it's a one man job... no.

It's because pilots are not up to the job until they have been to other planets!

Pilots should be more or less fully functional right from the off.
Then I'd use them.
They wouldn't just be passengers.
Leave the levelling up to scientists and engineers if you must level up skills. I'd personally prefer endurance levelling. Like how long someone can spend in orbit before they start making random hoax phone calls. Some wouldn't like that of course because they don't care about their being kerbals in space for years at a time.

But I digress...

Please for the love of all that's kerbal! Give my pilots some skills!

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