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Just going through Agents.cfg


Sharpy

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...and finding the gems I missed over the years...

Integrated Integrals

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What this small company lacks in experience and reputation, it makes up for in the sheer ambitiousness of their projects. Their first product was the very massive Mobile Processing Lab, which rumour has it was first developed as a mobile processing facility to secretly brew an experimental, possibly illegal fuel mixture, which was reportedly far more potent than the currently available propellants, and had a distinctive blue tint to it. Those rumours have never been proven however, and this mysterious blue propellant has yet to be seen by a reliable source. Despite their repeated attempts to be rid of these rumours, the company still suffers from a (probably undeserved) bad reputation. They try to offset this initial impression by offering much larger cash payoffs than other companies of similar size, which admittedly does very little to improve their current image.

 

Jebediah Kerman's Junkyard and Spacecraft Parts Co

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It is universally agreed that Jeb's Junkyard is one the best examples of the triumph of unwavering motivation in the face of seemingly insurmountable odds. The unassuming junkyard where it is said some of Kerbalkind's first steps towards the depths of space have been taken, has now become a much larger junkyard, as it had to expand its facilities to accommodate the ever greater demand for spacecraft components. Jeb's Junkyard has become one of Kerbin's most iconic names, becoming far more than just a beloved brand. It now stands proudly as a symbol of the unstoppable Kerbal drive towards attempting the impossible while grossly underestimating the gravity of the situation.

O.M.B. Demolition Enterprises

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  description = For a company that made a reputation by creating as much destruction as possible, O.M.B. has found a remarkably suitable place for its highly volatile devices in the aerospace industry. Their precision Decouplers are second to none when the job calls for splitting spacecraft into multiple smaller ones. Some of their other demolition products however, despite being heavily advertised as far more powerful disassembly tools, weren't nearly as successful. O.M.B. is still unsure as to why those "clearly better" products weren't so well received.

Research & Development Department

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The Space Program's own Research & Development Department. Headed by celebrity rocket scientist Wernher von Kerman, these guys are the brains of the whole operation. Driven by an unquenchable thirst for knowledge, no piece of data is too small or too irrelevant, and increasing the accumulated knowledge of Kerbalkind is their main motivation. Our resident geniuses only ask to be given due academic credit for their contributions to science, and that all astronauts PLEASE refrain from entering the labs without cleaning their boots first.

Rokea Inc

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Rokea is mainly known for their 'vertical mobility enhancer' products, which they go to great lengths to ensure are not mistaken by simplistic 'ladders'. Some say they are failing miserably in that effort, even though every Rokea representative will very eagerly educate all who come within earshot about the differences between ladders and a vertical mobility enhancement device. Perhaps this communications strategy is part of the reason nobody cares.

Sean's Cannery

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Many question the reasoning behind Sean's Cannery's -known for their very excellent canned foods products- incursion into the aerospace engineering world. Despite the criticism, none can dispute that their flagship product, the Lander Can Mk1 Cockpit, has proven itself many times over as a reliable and perhaps not surprisingly, one of the most air-tight crew carrying modules available today. Lander Can crews often praise the module for its ability to keep stowed snacks crisp and fresh, and complain of how on other pods they become mushy after just a few days into the mission.

STEADLER Engineering Corps

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STEADLER is not known for being a very kind or yielding company. Rather, militaristic, stern and uncompromising are much more fitting adjectives to describe them. Some say these are good qualities for a company responsible mainly for engineering control systems for rockets and hypersonic aircraft, while others suggest that the company is actually being run by a rogue Guidance Module that achieved sentience. All we really know is that their gate security is much too Temperamental to allow for any observation, and that their stun guns recharge very quickly.

Vac-Co Advanced Suction Systems

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Vac-Co is a relatively new name in the industry. With previous experience only as a manufacturer of housecleaning equipment and small appliances, their recent venture into aerospace engineering has been met with no small amount of skepticism. Nevertheless, they seem to know what they're doing, as their products have been quite innovative in the air intakes for spaceplanes sector.

 

Also, that tidbit why (reasonably-looking) Size1 parts got Porkjet's upgrade, while (ugly) Size2 are as ugly as they were:

Rockomax Conglomerate

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Indisputably the largest supplier of rocketry components out there, Rockomax products are widely regarded as the most accessible way to get into space. This has earned them a somewhat negative reputation among the more posh or avant-garde engineers, some even outright refusing to admit to having used Rockomax-Brand products. Be that as it may, Rockomax's gigantic presence in the industry cannot be gainsaid, and their products are actually pretty good value, even if they do lack that 'trendy' feel of the more up-scale rocketry brands.

 

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This is awesome! Thanks for bringing this to light. I didn't know this existed until now. What's even cooler, is that the list goes on:

Dinkelstein Kerman's Construction Emporium:

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Dinkelstein Kerman has become somewhat of a legend in the spacecraft industry, not least impressively because he vehemently claims to have been constructing and flying spaceships long before the first actual recorded instance of any such vehicle being assembled. This has led to some controversy and a lot of awkwardness between him and the Kerbin World-Firsts Record-Keeping Society. Be that as it may, Dinklestein's Emporium is still generally well regarded as a traditional, old-fashioned company, and their products are actually a lot less rusty than the company's owner.


WinterOwl Aircraft Emporium

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WinterOwl is by no means comparable to other large aircraft companies in terms of sheer number of products they offer. However, the company is one of the best-known names in the industry as it's one of the oldest companies in operation. This has earned them a reputation for being a friendly, reliable partner, which means they have good standings with many other companies. In the aerospace circles, it is considered very poor manners to be rude about WinterOwl or its products.

 

It also seems like every company has their own specific mentality linked to these descriptions, which effects what contracts they give and how much they reward for completing them:

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// * Commercial            [Increased financial stakes, both for success and failure]
// * Competitive        [competes with companies which we have a negative standing towards, auto-added if any standings set]

// * Pioneer            [Makes agency more likely to offer a contract to something that's never been done before]
// * Record                [Flags agency as a record-keeping organization, focuses on contracts about breaking existing records and doing new things]

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// commercial, generally easy-going, relatively patient, proudly pioneering
  mentality = Commercial
  mentality = EasyGoing 0.2 
  mentality = Hasty 0.6
  mentality = Pioneer
  mentality = Moral 0.8

I don't know if these conditions are actually added in the game, but if they are, that's impressive. I always thought contracts were randomly generated. This game clearly has a lot more depth than i thought.

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21 minutes ago, quasarrgames said:

This game clearly has a lot more depth than i thought.

It used to have a lot more depth before 1.2.

Rumour has it it still does, but no parts survive going beyond 400m on Kerbin anymore...

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