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How to update mods? (own made mods)


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Make sure the referenced Unity/KSP .dlls (eg. UnityEngine, Assembly-CSharp) are pointing to their KSP 1.2 versions (only really an issue if you have multiple installs). Remove reference to KSP-Util if you had it before (Visual studio flags it since it can't find it anymore, not sure about other IDEs)

Build plugin, fix any syntax errors created by the update (this is very helpful for doing so)

Test Plugin, fix any functional issues

Release plugin, go back to playing KSP (or not...)

Edited by Crzyrndm
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