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[Request] - Control ship-wide RCS throttle in-flight.


DStaal

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Anyone know of a mod that would allow you to raise/lower the thrust of your RCS units on a ship-wide basis?  (Preferably via action groups to pre-set levels?)

The use case I'm working with is that I have a few 'orbital cleanup' probes that attach themselves to various pieces of space junk and move them around - occasionally de-orbit them, but they might bring them to an EL recycler, or to get used for parts in a station of some sort.  (Discarded final ascent stages make good pieces for a fuel station, for instance.  Or I use MOLE's wet workshops to build something.)  These probes then need two different RCS settings: One for when they are on their own, and one for when they are hauling something.  I normally use MechJeb to handle things, and overpowering RCS in MechJeb results in widely inefficient monoprop use.  Throttling down would help, but it's hard to maintain equal levels on 12 or more RCS units.  Besides being time-consuming and boring.  :wink:

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Added support for the RCS thruster blocks to my ModActions mod.

Forum thread here.

You can set or change the percentage thrust limit and enable/disable/toggle all six directions (pitch/roll/yaw and Z/Y/Z-axis) through it now.

This version of my mod is for KSP 1.2 only, but I'm surprised that KSP 1.2 would have any issues running if KSP 1.1.3 didn't, I don't think anything changed on the Unity engine side of things? Technically possible I suppose, have you tried running KSP 1.2?

D.

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11 hours ago, Diazo said:

Added support for the RCS thruster blocks to my ModActions mod.

Forum thread here.

You can set or change the percentage thrust limit and enable/disable/toggle all six directions (pitch/roll/yaw and Z/Y/Z-axis) through it now.

This version of my mod is for KSP 1.2 only, but I'm surprised that KSP 1.2 would have any issues running if KSP 1.1.3 didn't, I don't think anything changed on the Unity engine side of things? Technically possible I suppose, have you tried running KSP 1.2?

D.

That'll work - once I upgrade my computer.  :wink:

1.2 upgraded to Unity 5.4 from Unity 5.2, which means the minimum supported version of OS X is 10.8 now.  I found this out after a long night of trying different things and having to reboot my computer every time I tried to open KSP.  :wink:

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