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Mrmisquito

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Ok, so here\'s my problem. On the older parts that have the textures of the part as a picture, i edit the picture with paint.net, i changed the Basic Fuel tank from the black and yellow caution to black and blue caution. In game, its the same yellow, not what i changed it to. Please help?

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I recently had the same problem. I was editing the texture of the standard RCS fuel tank in order to make a mock up part for a mod I\'m working on. Now I\'m by far not experienced in part making, but as far as i could figure the problem is that the texture is storede in the .mu file. I solved my problem with deleting the .mu file and changing a few lines in the config file to make it uses the .DAE file and my texture:

// --- asset parameters ---
mesh = model.mu
scale = 0.1

changed to:

// --- asset parameters ---
mesh = model.DAE
scale = 0.1
texture = RemoteControl.png

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I recently had the same problem. I was editing the texture of the standard RCS fuel tank in order to make a mock up part for a mod I\'m working on. Now I\'m by far not experienced in part making, but as far as i could figure the problem is that the texture is storede in the .mu file. I solved my problem with deleting the .mu file and changing a few lines in the config file to make it uses the .DAE file and my texture:

// --- asset parameters ---
mesh = model.mu
scale = 0.1

changed to:

// --- asset parameters ---
mesh = model.DAE
scale = 0.1
texture = RemoteControl.png

Actually, the textures are stored in .mbm files. the .mu files are simply the models. But yes, this works too.

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