Jump to content

Make relays available earlier in career


Recommended Posts

I like the changes to the career mode research, it really spices up the early game and feels fitting. However the new antennas seem randomly placed, especially the relays.

The first antenna is already sufficient to cover all of the Kerbin local planets at L2 of the tracking station, so there is no need to ever build a relay except for situations where planetary bodies block communication. Since relays are not available at that point the player is "taught" to play the game without relays, and essentially you never need them if you don't want to. But if you do want to play the game this way, you sadly soon realize that relays are (more of less) pointless, because with the strategies you were forced to use on Minmus/Mun you can work your way through the other planets. I think it would be better to allow the player to develop alternate strategies earlier in the game, for example having relays setup prior to planetary missions, if someone likes to play the game that way.

I suggest to add a RA-1 relay antenna with 500Mm range to the "Flight Control" research node. This solves two issues: for once you now have a way to do a early, Kerbin local relay net if you want to. Also that research node gets a bit more attention, as currently it is rather useless for career.

Link to comment
Share on other sites

Ah, yes. How I love being "taught" and held by the hand every time I start a career game. Isn't that great? Thanks to that I don't even need to look at the tutorials (who does? Heh!). It's really nice having a proper tutorial mode. I don't need to worry about wheels or landing legs, or even ladders! Jeez, aren't they confusing? Thankfully the devs planned the tree layout really well so even people who have never seen a ladder can enjoy it.

Link to comment
Share on other sites

That is a game design term. It means that players are guided towards a certain goal, and in this case to solve flying around without having a relay net. The consequence is that players afterwards realize that the relay net is basically useless, because it is so easy to circumvent. Now the next time the player is playing he/she will not say "Hey let's try it with a relay net this time" because it has been memorized as useless (at the time it was available). It should however be memorized as an alternate way to play the game, which can be done i.E. by making it available earlier, causing the player to think "How would the game have been if I had gone this path instead of that path?"

Link to comment
Share on other sites

TwoThe is right here. It's a sort of training that people internalize without thinking about---the same is true of reward systems in games. People will unconsciously play the science=tech mini-game, for example, as well. 

The relays should have been the low gain antennas, IMO. So that you'd create a relay by adding a relay LGA to a craft with a HGA already installed, which makes more sense, because a relay is generally 2 antennas, not one.

Link to comment
Share on other sites

I condone the absence of relays to teach having to deal with loss of signal.
It taught me a great deal about the system all the while never giving me an interactive tutorial.

The relays, when finally unlocked, are then a convenience to be used in the future as a sort of quality of life part.

Link to comment
Share on other sites

On 31.10.2016 at 8:29 PM, T-Bouw said:

I condone the absence of relays to teach having to deal with loss of signal.
It taught me a great deal about the system all the while never giving me an interactive tutorial.

That lack of tutorial is another issue. I still don't really know when which numbers apply on the relay net, simply because the very first antenna already has 100% Kerbin SOI coverage so there is nothing to worry about. And then suddenly all my plans to have a Kerbol relay failed, because 150Gm on L3 obviously doesn't mean the communication's range for relays. Lots of things to polish here. ^^

Edited by TwoThe
Link to comment
Share on other sites

You hit a good point there.
Relays are in practice only necessary from Mün onwards.

That said, I still don't understand how the signals from the other end on Kerbin opposite the KSC can reach it.
Some other (space)centers on Kerbin?
Will have to visit one of those positions the signal comes down at some day...

Link to comment
Share on other sites

8 hours ago, TwoThe said:

 I still don't really know when which numbers apply on the relay net,

The problem is that the range depends on BOTH that antenna and whatever other antenna/tracking station it is trying to communicate with.  So ALL of the numbers apply at some point.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...