Jump to content

Regarding Kerbals, Parachutes, Death & Physics range & Multitasking


Recommended Posts

Now that you got past that abomination of a title, allow me to explain. 

I was just wondering the rules regarding Kerbals in physics range, specifically while parachuting. 

 

For instance imagine I have a fully functional plane on Duna. This plane has a drop-pod attached that has a scientist with some science (and of course a parachute). Can I, while flying across the terrain, drop the Kerbal with chute armed, and then switch focus back to the plane, fly out of physics range in the plane, and the Kerbal will survive? Or will it kill him?

 

What about dropping Kerbals in a re-entry pod from orbit, chutes armed, and never focusing on him?

 

Additionally, If the Kerbal does end up surviving, Does 'Armed' vs 'Fully Deployed' matter with the chute & leaving physics range?

Edited by OddFunction
Link to comment
Share on other sites

No, they will not survive because of the concept of autodeletion. Anything (including a Kerbal) that is above the surface and less than the autodeletion height for the CB in question will get autodeleted if it leaves physics range of your focused craft. One of the things this means is that it's not a good idea to set your Pe too low when you are orbiting.

The autodeletion altitude for Kerbin is 25km. AFAIK for the Mun and Minmus it is 6 or 7 km.

If you loiter in physics range while your decoupled bit falls to the ground, then "armed" parachutes are good enough because they will deploy themselves properly.

Edited by bewing
Link to comment
Share on other sites

11 hours ago, bewing said:

If you loiter in physics range while your decoupled bit falls to the ground, then "armed" parachutes are good enough because they will deploy themselves properly.

For most spaceplanes it would be tough to stay within 2.5km on Duna.   The thin air sends many craft's stalling speed above 150m/s, so you'll be more than 2.5km away very quickly.   On Kerbin, you might be able to keep within 2.5km by circling in a 9g turn, but in that thin atmosphere you might only be pulling half a G.  Basically if you stalling speed is low enough that you can pull this off, you could just land there and let Jeb climb out.

Link to comment
Share on other sites

39 minutes ago, AeroGav said:

For most spaceplanes it would be tough to stay within 2.5km on Duna.   The thin air sends many craft's stalling speed above 150m/s, so you'll be more than 2.5km away very quickly.   On Kerbin, you might be able to keep within 2.5km by circling in a 9g turn, but in that thin atmosphere you might only be pulling half a G.  Basically if you stalling speed is low enough that you can pull this off, you could just land there and let Jeb climb out.

In atmosphere (not on the surface) the physics range is 10 times bigger -- 21.5km iirc. So it's theoretically doable. But since you can't just strand Jeb there on the surface, he's got to be able to get back aboard. Which pretty much means you have to land anyway. So I agree with you in principle.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...