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Got a New Card Game [Requesting the Help of a Coder]


ZooNamedGames

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For many years now I've had a card game that I picked up in middle school. Since then I have been building on the game and making more and more cards. Some original, some based of off other content. The basic idea behind the game is that it's similar to Pokémon and yugioh (albeit much much cooler and simpler). However as of here lately I've gotten the desire to play it with others and finally put this concept to some good use rather than let it just collect dust in a bin on a shelf.

If your curious how this works, then I actually made a thread about this game a few years back. However it was just a showcase at the time unlike now where I want to help build it to something bigger. So the rules can be found here on this thread-

If you would like to join a game of mine or follow the development of the game into it's digital form, let me know in a PM here on the forums.

For those curious, yes! This (hopefully) will soon become a digital game that you can play with others. That is if we can ever figure out a way to make it past using a number generator to randomly pick a number which represents a random card from an excel spreadsheet.

That said, for those proficient in coding and are willing to help, please let me know. The people I was talking to made the great idea of using html and making it a webpage similar to how pretend you're xyzzy does it with their Cards Against Humanity online games. The main point being that it draws cards for each player's deck from a pool of available cards without letting another player see it. I don't know the exact details as I barely know any coding myself. So to anyone who is willing to help, a big thank you to you.

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1 minute ago, ZooNamedGames said:

I'm in the process of learning already however at my current rate it'll be the next millennium before I get to what's required. So I'm outreaching to superior sources.

Yeah I cant code well either, so I thought I'd help how I could.

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32 minutes ago, ZooNamedGames said:

Well I can respect that. At least someone tried to help in the only way they could :) .

I knew how to code Java a little, a while back, but....I have lost said experience. Now all I know is basic CFG editing for ksp :P

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3 hours ago, ZooNamedGames said:

No idea what this translates into.

I was going to post a properly scathing response to your needlessly dismissive response... but on second thoughts, I'm sure you know how to use a search engine.
pxi offers good advice, suggest you heed it (and post your design document).

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4 hours ago, steve_v said:

I was going to post a properly scathing response to your needlessly dismissive response... but on second thoughts, I'm sure you know how to use a search engine.
pxi offers good advice, suggest you heed it (and post your design document).

So I should be punished because of my lack of understanding?

Advice is all well and good if I know what to do with it. I'm asking for someone to simplify his statement.

After taking your harsh demands and googling what a design document is I'll write it up later. 

Edited by ZooNamedGames
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48 minutes ago, ZooNamedGames said:

So I should be punished because of my lack of understanding?

For lack of understanding, no. For implying that someone is speaking gibberish rather than asking (politely) for clarification (or using google), sure.

No demands here, but a proper design document helps everyone - yourself in getting across what you want to achieve, and any prospective volunteer in what they are getting themselves into. :P
As for setting up a webserver (LAMP stack on Debian), it also helps to have something to test on, assuming you still want to go for a web-based system.

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2 hours ago, steve_v said:

For lack of understanding, no. For implying that someone is speaking gibberish rather than asking (politely) for clarification (or using google), sure.

No demands here, but a proper design document helps everyone - yourself in getting across what you want to achieve, and any prospective volunteer in what they are getting themselves into. :P
As for setting up a webserver (LAMP stack on Debian), it also helps to have something to test on, assuming you still want to go for a web-based system.

I never said it was gibberish. I simply implied it was over my head.

My problem is that I don't know enough of what is required to write a design document. All I know is the desired final product, but that can be impacted by what the programmer encounters.

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4 hours ago, ZooNamedGames said:

All I know is the desired final product

That kind of attitude to a project right there has had me turn down paying work from clients.  Nope, I'll be working on that job forever.

 

You have the game laid out in your head, right?  Can you not at a minimum, translate that into the following:

  • A list of the cards, with their properties
  • A ruleset, defining what interacts with what, and how? (And what cannot happen?)

If you cannot spare the time to meaningfully define the parameters of the program you want written, why (or how) would someone who wants to help you even begin?  You can rewrite and refine a design document, but you need something to actually show people.

 

As for everything else i suggest taking anything I said in my first post in this thread, picking out anything that sounded like a keyword and appending the word 'howto', and plugging that into google (or youtube).  There subjects are exhaustively documented.  Look at 2-3 sources, as long as they're all recommending roughly the same series of steps - give that a shot.

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21 minutes ago, pxi said:

That kind of attitude to a project right there has had me turn down paying work from clients.  Nope, I'll be working on that job forever.

 

You have the game laid out in your head, right?  Can you not at a minimum, translate that into the following:

  • A list of the cards, with their properties
  • A ruleset, defining what interacts with what, and how? (And what cannot happen?)

If you cannot spare the time to meaningfully define the parameters of the program you want written, why (or how) would someone who wants to help you even begin?  You can rewrite and refine a design document, but you need something to actually show people.

 

As for everything else i suggest taking anything I said in my first post in this thread, picking out anything that sounded like a keyword and appending the word 'howto', and plugging that into google (or youtube).  There subjects are exhaustively documented.  Look at 2-3 sources, as long as they're all recommending roughly the same series of steps - give that a shot.

I'm willing to it's just that I don't know what specific information is required. I could answer the two questions you posed easily. Here's a better way to explain my situation, I know how it might work in practice but in reality you might find x issues that make it impossible. From there I can append aspects of my vision to fit the limitations.

As to the final comment, I would but having see other things I've recently done *shudders*, I'll leave this to someone who knows what their doing.

 

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Just now, pxi said:

So... do it.

I didn't initially since it sounded as if you weren't going to continue even with the information. Knowing that your actually interested and not just making a point-

Also read the rules I made in the original thread link in the OP if your curious as to how this game actually works, from there if you have any questions let me know.

A list of cards... dear Jebediah, there are nearly a 1,000 individual cards. Let's just run down a few of the basics in this format "[name] (ability)", "Soldier (Frag)", "Boxer (Dodge)", "Assassin (Ambush)", "Zombie (Zombie Bite)", etc etc. Note I did not explain what the abilities do and or what the cards stats are as that's a different batch of confusion entirely, albeit one I can go into if you want me to.

How cards intereact, what happens, what can and cannot; this would be well explained in the link I mentioned above. But just in case I'll repeat it. Cards attack each other with their Att stat (Att, Attack). Attack being the damage they deal to other cards and their health. If a card gets hit for some damage, their health will fall but their attack will remain unless impacted by a special stat by the opposing card. Specials are either passive (automatically done) or actions with the latter form having to be chosen as opposed to attacking normally.

If this is actually going somewhere, I am more than glad to answer more.

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