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Rebalancing for OMS engines making sense


enlait

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Good day.

I'm not familiar with KSP modding, so here I'm looking for advice.

I'm playing with a lot of mods, and some are adding monopropellant engines, and I see two different approaches to those: either modders make them efficient with ISP on par with LFO engines (~330 and more) or balance against vanilla to have about 250 ISP. In first case, they end up unrealistically effective and there's little distinction between LFO and monoprop engines. In the second, they just end up fairly useless.

As I understand it, IRL monopropellant engines are used because of their simplicity, and because they can be fired many times. LFO engines, on the other hand, are made for continuous propulsion. So, my idea is, is it possible to mod LFO engines (case by case, or all at once) to be unusable for fine maneuvers, for example to put a lower bound on thrust or firing time? That would justify monoprop OMS engines and make them viable.

UPD I tried tweaking some random stuff on engine modules, and while minThrust kinda does part of what I wanted, it is bit too unwieldy to start up / shut down engines, so I tried other configurables, but so far I couldn't get most of these https://kerbalspaceprogram.com/api/class_module_engines.html to work, like flameoutBar, throttleMin, ignitionThreshold, etc

Stuped me, what I needed was Real Fuels. Cant find delete button tho

Edited by enlait
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