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Log spammed with MissingFieldException: Field '.MapView.MapIsEnabled' not found.


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Hi, I'm getting the log constantly spammed with the MissingFieldException: Field '.MapView.MapIsEnabled' not found. message, but I don't see how to pinpoint the mod (I guess it's a mod) that's causing it. Any ideas? Here's the mod list. I zipped the log file, here's a dropbox link

https://dl.dropboxusercontent.com/u/25225040/output_log.zip

Spoiler

KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
Filter Extensions - 2.7.4.2
Toolbar - 1.7.13
Ambient Light Adjustment - 2.6.1.6
AutoAsparagus - 2.2.4
B9 Part Switch - 1.5.1
Bon Voyage - 0.11
Chatterer - 0.9.91.1586
Community Resource Pack - 0.6.3
CommunityTechTree - 3.0.1
Discontinued Parts - 0.4
CapCom Mission Control On The Go - 1.0.2.5
Contract Parser - 1.0.5
Progress Parser - 1.0.6
EditorExtensionsRedux - 3.3.7
Firespitter - 7.4.1
Flexible Docking - 1.0.3
Haystack Continued - 0.5.2.1
Interstellar Fuel Switch - 2.2.8
Kerbal Attachment System - 0.6
Kerbin Environmental Institute - 1.2.1
KerbalAtomics - 0.3.1
Kerbal Engineer Redux - 1.1.2
Kerbal Joint Reinforcement - 3.3.1
HyperEdit - 1.5.3
KerbNet Controller - 1.0.2
Kerbal Inventory System - 1.3
KSP-AVC Plugin - 1.1.6.2
MarkIVSystem - 2.3
Modular Rocket Systems LITE - 1.13.1
ModularFlightIntegrator - 1.2.2
NavHud - 1.3.3
NearFutureElectrical - 0.8.1
NearFuturePropulsion - 0.8.1
NRAP - 1.5.1.1
PartCommanderContinued - 0.1.1
Precise Node - 1.2.4
Procedural Parts - 1.2.7
BD Animation Modules - 0.6.4.2
Firespitter - 7.4.1
QuizTechAeroPackContinued - 1.3.6.1
RCS Build Aid - 0.9.1
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.15
StationPartsExpansion - 0.4.1
Surface Mounted Stock-Alike Lights for Self-Illumination - 1.3
TAC Fuel Balancer - 2.11
Trajectories - 1.6.5
Kerbal Alarm Clock - 3.8.1
Alternate Resource Panel - 2.9
TweakScale - 2.3.2
EVAParachutesAndEjectionSeats - 0.1.9
KSP Interstellar Extended - 1.11.1
[x] Science! - 5.3

 

Edited by juanml82
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18 hours ago, juanml82 said:

Yeah, but I wanted to know if the log can be used to identify the mod instead of the longer process of removing one mod, open KSP, see if it persists, close KSP, rinse and repeat

Sorry, I can't help you with that, but it's faster to remove half your mods each time. That will only take LOG(53,2) = 6 tries to identify the mod.

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