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Minmus failure/ rescue


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So Jeb finally made it to Minmus, but then the lander failed miserably, however all kerbonauts on the mission survived, just with no way to make it back to Kerbin.

the Challenge:

(1)Strand jeb, bob, and bill on Minmus.

(2) using the mod in link (http://kerbalspaceprogram.com/forum/index.php?topic=16824.0) you must build a rocket that can get to minmus, orbit, rendevous with the stranded kerbonauts and get them home.

Specific rules:

1. Stock only for the propulsion.

2. Mechjeb okay for launch and transit to minmus

3. You must land at least 2.5 Km from the wreck when rescuing.

4. The Stranded kerbonauts have a limited amount of time to be rescued. (1 orbit of Mun around Kerbin(38.5 hours))

5. Screenshots of; the wreck as it is happening, the rescue craft, at launch, in transit, orbit, rescue, and landing back at KSC.

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oh ok. Once they\'re aboard the clock stops then? I could potentially do a full orbit of the sun If I wished? Or do I have to go straight back to Kerbin? And is the CrewTank mod okay? Are there extra points for returning near the KSP?

Yes, once they are on board the rescue craft, the clock stops, on the 'lifeline', but the CO2 scrubbers on the rescue craft will be strained, so you should get back to Kerbin as quickly as possible. The Crewtank mod is fine. And extra points for returning to KSC, possibly.

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