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Station Contract Not Completing


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I'm having an issue where the "build station in kerbin orbit" contract that won't complete.  Requirements are 5 Kerbs, antenna, docking port and can generate power.  As you can see from the pic, that everything except that is checked.  As you can see from the picture, all the pieces appear to be there.   I did launch the mission after I accepted the contract.  It was built from two launches, but technically, the second launch met all the requirements.  Thought it might be that I used Konstruction Ports, but I reverted to VAB and changed some to docking ports.   What gives?  I could sure use the cash.  So....  Oh yah... OS X version 1.2.1  See pic of station and save file attached for those of you who know how to interpret that.  Thanks in advance for any help.

https://www.dropbox.com/sh/zqxdzhfgimvqhu3/AAC83IygP0ToTJxRqBW5sr63a?dl=0

 

Edited by Eugene Moreau
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Did you dock any of the station parts to anything else in orbit (for refueling for example) before you docked them together? Or grabbing them with a spacetug to move them around?

Other than that, you have a long list of mods. And mods can often cause this sort of problem. So you may have to figure out which mod is making things not work.

Edited by bewing
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14 hours ago, bewing said:

Did you dock any of the station parts to anything else in orbit (for refueling for example) before you docked them together? Or grabbing them with a spacetug to move them around?

Other than that, you have a long list of mods. And mods can often cause this sort of problem. So you may have to figure out which mod is making things not work.

Didn't do any docking other than the two pieces that went up on two trips than docked them together.  The second piece alone should have been enough count the contract as complete.  Is it possible it doesn't recognize the CX aerospace stuff as containers for Kerbs?

9 hours ago, Streetwind said:

If everything else fails, you can force-complete a contract via the Alt+F12 menu, IIRC.

Yah... thought about that, but don't I lose out on the money that way?

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3 hours ago, Eugene Moreau said:

The second piece alone should have been enough count the contract as complete.  Is it possible it doesn't recognize the CX aerospace stuff as containers for Kerbs?

Yes, it's very likely that it doesn't.

3 hours ago, Eugene Moreau said:

Yah... thought about that, but don't I lose out on the money that way?

No, you get full credit for completing contracts through the debug menu. Funds, rep, and science. The only thing you don't get is new employees from rescue contracts.

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3 hours ago, bewing said:

Yes, it's very likely that it doesn't.

 

On a second look it appears that the CX aerospace stuff does count, as the 5 kerbs portion of the contract is met.    I made an entirely stock "space station" (mods still there, but stock parts only) that appears to meet all the requirements, but it still does not kick over that piece of the contract.


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