Jump to content

Eve drop pod for Rover - keep exploding


Recommended Posts

For my AAP Eve flyby, I need to make 2 rovers. The problem is actually dropping them into Eve.

The drop pod consist of a 1.5m fairing, pure cylinder (no flare out), with one end protected by the 1.5m heat shield.

From a 9000k, My drop pod de orbit to 15k. It keep exploding. Am I doing it wrong?

Edited by Jestersage
Link to comment
Share on other sites

16 minutes ago, Jestersage said:

For my AAP Eve flyby, I need to make 2 rovers. The problem is actually dropping them into Eve.

The drop pod consist of a 1.5m fairing, pure cylinder (no flare out), with one end protected by the 1.5m heat shield.

From a 9000k, My drop pod de orbit to 15k. It keep exploding. Am I doing it wrong?

Could you post a picture?

Link to comment
Share on other sites

Whether it explodes or not depends on the mass, the speed, the Pe, which end is pointing forward, and the drag.

So, what is the exact mass of the drop pod?

Are you orbital or in an escape trajectory when you drop it? Do you mean that you are orbital with a 9Mm Ap? Do you mean that you are setting the Pe to 15km?

Are you saying that it makes it down to 15km before it explodes? Or does it explode up around 80km?

A 2.5m heatshield has about 3 times the drag of a 1.25m heatshield -- but using the bigger heatshield may cause the drop pod to flip if you have it pointing retrograde. You may want your fairing to be flared.

And in the report that you get after the explosion -- what part failed first?

 

Edited by bewing
Link to comment
Share on other sites

5 hours ago, Foxster said:

Could you post a picture?

It's just a basic cylinder fairing. and a heatshield. The rover doesn't explode until the fairing goes.

 

1 hour ago, bewing said:

Whether it explodes or not depends on the mass, the speed, the Pe, which end is pointing forward, and the drag.

So, what is the exact mass of the drop pod?

Are you orbital or in an escape trajectory when you drop it? Do you mean that you are orbital with a 9Mm Ap? Do you mean that you are setting the Pe to 15km?

Are you saying that it makes it down to 15km before it explodes? Or does it explode up around 80km?

A 2.5m heatshield has about 3 times the drag of a 1.25m heatshield -- but using the bigger heatshield may cause the drop pod to flip if you have it pointing retrograde. You may want your fairing to be flared.

And in the report that you get after the explosion -- what part failed first?

I will have to check the mass -- not off the top of my head. What happened is that the fairing overheat, exploded.... then everything within exploded.

No idea about the science mumbo-jumbo. All I know is: 9000km with Cheat-Edit, deorbit by thrusters to a PE of 12k, let it ride like a cowboy. Exploded when within Eve atmosphere.

But now that you mentioned it, I think I need to make it Cone-shaped, since right now it was just a perfect cylinder.

Link to comment
Share on other sites

1 hour ago, Palaceviking said:

And your periapsis is far too deep, I wouldn't even come in to duna that steeply.  you need to go shallow and bleed of speed gently,  Eve IS evil and will kill you lots!

Don't poke the bear.

Yeah, making it cone shape does not help, since it seems like it's the fairing BASE that exploded.. Will have to figure out a way to drop the rover while it's on the flyby (hence the high AP, low PE). either that or flip it around? Not sure.

Can someone tell me what's the typical distance for Eve flyby? Just testing out the rovers before I send Jeb and Bob and Val.

Link to comment
Share on other sites

20 minutes ago, Jestersage said:

Will have to figure out a way to drop the rover while it's on the flyby (hence the high AP, low PE)

Add a small tank and some rockets. Do a retro burn and try to bleed off as much speed BEFORE hitting atmo. Then drop the retro stage. 1+1=2 It isn't that difficult.

Link to comment
Share on other sites

1 hour ago, Tex_NL said:

Add a small tank and some rockets. Do a retro burn and try to bleed off as much speed BEFORE hitting atmo. Then drop the retro stage. 1+1=2 It isn't that difficult.

So assuming the flyby take place at about 9000km, and I deploy the droppods, I should probably do 3 burns -- one to lower PE, then the AP, and then a final atmospheric burn?

Link to comment
Share on other sites

Could always try a maple-seed approach and build an autorotator. Be a bit tricky to get into orbit in the first place, but if your drop pods are small enough you might be able to enclose 'em in fairings.

 

EDIT:


Your approach is way steep, though. You can aerobrake but you need to stay above 85km or so, which means it'll take ages to get you to a safe orbit. A much faster approach would be to drop your periapsis to 110km or so, then execute a burn to make that your apoapsis and put your periapsis at around 70km. Eve's atmo will do the rest.

Edited by foamyesque
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...