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Mullet Dyne Cross Wing SSTO - Feedback?


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I haven't made an SSTO in absolutely ages.  In fact I haven't made one since before the significant aero changes occurred as I simply lost the ability to do it.  That really had to change so I put my mind to it and over the last 3 days have designed and flown this mission in my spare time.  First some stats:

Name:  Mullet Dyne Cross Wing (Variant 5)

jMmFwu5.png


Parts: 86 (including payload)
Mass: 43.155t
Cost: 81,464 (including payload)
Power: 3 x CR-7, 2 LV-N

Mission Report - Click here

Craft File - Click here

So basically what I'm looking for is a bit of feedback if anyone wants to chip in.  Since this is my first foray into SSTO's since before the major aero changes (although the design went through 5 iterations before I was happy with it) I've no real idea (beyond being capable of Mun/Minus return) whether I've got the balance, look, design, efficiency right etc.  Feel free to download it and try it out, or just provide feedback based on what you see :)

 

Thanks everyone!

SM

Edited by Speeding Mullet
updated craft file link
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1 minute ago, Samniss Arandeen said:

It's a unique design, but you certainly went overkill with the engines and fuel. What's the dV on it after orbital insertion?

Thanks!  I thought I might have gone overkill with the engines by 1 LV-N at any rate!  I maybe should have noted that LF starts at full with 3118 units, but oxygen only about 600 units to help with the boost before the LV-Ns take over.  I got to a 150km orbit and then transferred to dock to a 200km station and had 1160 units of LF left if that helps?  No idea on the dV on orbit unfortunately.

SM

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That does not help, as delta V also depends on vessel mass (which I don't know from just looking at the picture). Having 1160 fuel left after docking to the station means you're lugging around quite a bit of dead weight, and you can omit some of those tanks if all you want is a crew shuttle/light utility craft.

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Just now, Samniss Arandeen said:

That does not help, as delta V also depends on vessel mass (which I don't know from just looking at the picture). Having 1160 fuel left after docking to the station means you're lugging around quite a bit of dead weight, and you can omit some of those tanks if all you want is a crew shuttle/light utility craft.

Ahha, I just went into the VAB and replicated the fuel conditions at 200km and got a weight of 29.875t and an empty weight of 23.925.  So the on orbit dV if I'm right from just learning how to do this is   800 * 9.8 * ln (29.875/23.925) or 1741.25 m/s.  Thanks for making me learn something :D.

I wasn't thinking about use really when I designed it, apart from wanting something to go as far as possible. Based on the dV figure it could do Minmus landing and return I reckon!  If I was going to employ it as an LKO Spaceplane for simple crew delivery tasks I think your are right that iterating the dead mass out would be a good idea, and then chucking a couple of engines too!

SM

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8 hours ago, Thor Wotansen said:

If all you want is a LKO light shuttle you don't need LV-Ns.  I recently made a Mk2 SSTO with 2 rapiers, the Mk2 by-coupler, the long LFO tank and a short LF tank.  It can put 6 kerbals or 1.5t of cargo into LKO.

One of the early iterations used CR-7s and a couple of sparks for LKO work, functioned fine as a light LKO shuttle, but I wanted to push out as far as I could with this one.  I want to see if I can iterate this one towards a Duna landing and return if possible.

SM

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