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[Game Crash] Output log. Modded


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Hello! I have a huge problem. Seemingly randomly in the game, I get a crash (64 bit).

It happened on the way to landing with my small probe (all stock parts on the probe apart from the lifter). About 1000 metres from touchdown, the game crashed.

Upon touchdown using the same craft, the game crashed.

Here's my output.log:

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  On 1/10/2017 at 7:43 PM, Gamel0rd1 said:

Seemingly randomly in the game, I get a crash (64 bit).

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1. Don't upload the logs directly to the forums. The software can hardly handle the amount of text. You could use a service like pastebin the next time.

2. Nope, your log says you use the 32 bit executable.

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  On 1/10/2017 at 10:01 PM, Harry Rhodan said:

1. Don't upload the logs directly to the forums. The software can hardly handle the amount of text. You could use a service like pastebin the next time.

2. Nope, your log says you use the 32 bit executable.

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Oh, that must be the problem - I must have my launch set to 32 bit instead of 64 bit. I hope that's the cause of the crashes, as I had Stock Visual Enhancements at max quality - probably exceeded the RAM limit. 

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  On 1/10/2017 at 10:53 PM, Gamel0rd1 said:

probably exceeded the RAM limit

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Exactly. The log can confirm this:

DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 16777216.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 16777216!
Could not allocate memory: System out of memory!
Trying to allocate: 16777216B with 16 alignment. MemoryLabel: DynamicArray

 

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