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Mun unguided Flyby


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Title says all. The challenge its to design and fly a vessel for the mission:

To launch a vessel from KSC, fly by the Mun and land back at Kerbin without all the fine things the helps pointing the vessel to the desired direction.

The fine things include: ASDWEQ keys, SAS, RCS, engine gimbals, maneuver nodes. (I'm human, so something may be missing, if in doubt ask)

Hard mode: You are also required to be at 0% or 100% thrust at any moment and any engine thrust limit need to be set at the VAB (no fine tuning thrust in flight).

Impossible mode: If I'm able to describe, it's not in this category.

To level the field stock parts and mechanics are required. Autopilot mods may be used BUT cannot provide any turning control since it go against the spirit of the challenge, this limitation kind of defeat the purpose of using the AP .

The score will be [mun periapsis height in Km ]*[mission gametime in h]*[vessel cost in hundreds of funds]  everything rounded up and lower is better. 5% bonus for a free return trajectory and a extra 10% if no burn performed after leaving LKO (200km)

 

PS: My entry coming later.

 

 

 

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