The White Guardian Posted February 25, 2017 Share Posted February 25, 2017 9 minutes ago, Gamel0rd1 said: That sounds wicked, I'm gonna try that out now! (Replies Merged) Hey everyone! Since there was no release yesterday, I'm back to working on stuff again today, more specifically on re-doing Flak and ensuring Niebos's sea doesn't get too low. As I was checking the land around Niebos, I landed at a plateau and captured this: Good stuff! You know, just looking at this stuff inspires me to create more worlds myself. I'm actually experimenting with LandControl as I'm writing this with the intention of making part of a planet irradiated and uninhabitable. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 3 hours ago, The White Guardian said: Good stuff! You know, just looking at this stuff inspires me to create more worlds myself. I'm actually experimenting with LandControl as I'm writing this with the intention of making part of a planet irradiated and uninhabitable. Oh that's interesting - I haven't messed with LandControl at all? Apparently it's got something to do with LandClasses, but I use HeightColorMap for that Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted February 25, 2017 Share Posted February 25, 2017 21 minutes ago, Gamel0rd1 said: Oh that's interesting - I haven't messed with LandControl at all? Apparently it's got something to do with LandClasses, but I use HeightColorMap for that LandControl has more limitation options. Not just altitude limiters for LandClasses like VertexPlanet and HeightColorMap, but also limiters for latitude and longitude, allowing for procedural polar icecaps for example. It's also the engine behind terrain scatter, as every LandClass has to specify the scatter types in that area. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 39 minutes ago, The White Guardian said: LandControl has more limitation options. Not just altitude limiters for LandClasses like VertexPlanet and HeightColorMap, but also limiters for latitude and longitude, allowing for procedural polar icecaps for example. It's also the engine behind terrain scatter, as every LandClass has to specify the scatter types in that area. Well I've done a little tweaking (not of LandControl) but using a mixture of the cracks and just random VertexPlanets and not too much tweaking in photoshop, and here's Flak's new terrain: Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 (edited) Didn't i say it "orbits a new planet"? Edited February 25, 2017 by Theglitchofthekraken Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) 15 minutes ago, Theglitchofthekraken said: Didn't i say it "orbits a new planet"? No, you said it orbits 'close to its planet'. Which means, which planet should it orbit? Edited February 25, 2017 by Gamel0rd1 Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 Well, the moon is brown, but has craters, and a lot of albedo which makes it shine when in front of the planet, which gives Olei Planet Mod users have an advantage, And a long tail, like if its being torn apart by the roche limit... Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 (edited) Well, i tried to make it in Sculptgl but i couldnt... Edited February 25, 2017 by Theglitchofthekraken Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 53 minutes ago, Theglitchofthekraken said: Well, i tried to make it in Sculptgl but i couldnt... What happened? Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 well, the only "KSP-Like Texture" there was is "Skin", which acts like little mountains, but far away they look like bumps, and i tried to crease to make the tail, but it creased in itself causing a little knot. Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 Can i make a world? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 21 minutes ago, Theglitchofthekraken said: Can i make a world? You can Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 but i have no talent Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 15 minutes ago, Theglitchofthekraken said: but i have no talent Give it a go - See what you can come up with! I have no talent at all when it comes to manual drawing of heightmaps. I have to rely completely on PQSMods (fractal / perlin noise, random terrain generation) and then mix them together in a heightmap for my planets. If I could draw... I'd make stuff like this: Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 where do you get it Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 11 minutes ago, Theglitchofthekraken said: where do you get it Where do we get what? Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 (edited) to make those worlds that you made, how did you make them? i dont have talent in coding, so this might be hard Kittopia tech? whats that? i wanna make a world! Edited February 25, 2017 by Theglitchofthekraken Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 15 minutes ago, Theglitchofthekraken said: to make those worlds that you made, how did you make them? i dont have talent in coding, so this might be hard Kittopia tech? whats that? i wanna make a world! Follow this guide that The White Guardian made. You don't need any external programs for textures or models. I myself prefer using After Effects for the initial textures, then brush it up in photoshop or the game using PQS mods Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted February 25, 2017 Share Posted February 25, 2017 2 hours ago, Gamel0rd1 said: Give it a go - See what you can come up with! I have no talent at all when it comes to manual drawing of heightmaps. I have to rely completely on PQSMods (fractal / perlin noise, random terrain generation) and then mix them together in a heightmap for my planets. If I could draw... I'd make stuff like this: I can do that. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) *Mouth agape* *Glances back to my mod* *Stares at your planet* Ooooooooh boy that's some insane work! That looks awesome! (suddenly feeling rather demoralised. I need to up my game now!) Edited February 25, 2017 by Gamel0rd1 Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 (edited) I'll never get a good texture (or moon/planet), i have no talent and don't draw a lot, but i wanna know about Kittopia Tech for Kopernicus... Cant even command much Edited February 25, 2017 by Theglitchofthekraken Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 7 minutes ago, Theglitchofthekraken said: I'll never get a good texture (or moon/planet), i have no talent and don't draw a lot, but i wanna know about Kittopia Tech for Kopernicus... We're in the same boat. Don't worry! Kittopia is a visual editor for Kopernicus. In short, it allows you to make planets without having to draw a single thing. It can generate heightmaps and colormaps (though I hate LandClasses) and export them along with a normal map. I'm not the guy to come to for a tutorial, because I'm still unsure on many of the variables, but there are plenty of youtube videos and forum tutorials which you can search up. The difficult part is getting the configs, textures and assets to come together. SCIENCE IS IN PROGRESS. (kinda) Doesn't it look beautiful! Because I don't think it does. Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 I just downloaded it, what should i do to unlock Kittopia? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) 22 minutes ago, Theglitchofthekraken said: I just downloaded it, what should i do to unlock Kittopia? Put Kittopia in your GAMEDATA folder. Launch the game, then press Ctrl + P to open the menu. ___________________________________________________________________________ Welcome to version 0.9.8. It's been some time since my last version. Some stuff cropped up (yeah, just see the image above) stopping me from uploading one last time. Flak desperately needed a rework, and so did Verex, so I've finished both of them, plus a Niebietos terrain overhaul, a new planet and some nice Scatterer and EVE configs to go with it. PHEW. Today I spent at least 10 hours on the mod, so I'm glad I've got a release ready today. Flak: Niebietos: Balos: Verex: Edited February 25, 2017 by Gamel0rd1 Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted February 25, 2017 Share Posted February 25, 2017 (edited) I do not know what to do with this mod, and it looks like its not working, but i have the menu up. Hm... Edited February 25, 2017 by Theglitchofthekraken Quote Link to comment Share on other sites More sharing options...
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