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Node issues


/not/pol/

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Got two issues, 1: The attach nodes on an inline part wont show up, and 2: A radial part is using the inline parts model despite the names being completely different

Sauce for your convenience:

Inline with node issues.

Spoiler

PART
{
    name = houseinlinepol
    module = Part
    author = /Not/Pol
    mesh = houseinline.mu
    rescaleFactor = 1
    node_attach = 0.0, 0.0, -0.6252, 0.0, -1.0, 0.0, 1
    node_attach = 0.0, 0.0, 0.6252, 0.0, 1.0, 0.0, 0
    TechRequired = basicRocketry
    entryCost = 5500
    cost = 3000
    category = Payload
    subcategory = 0
    title = Hydroponics INL-2 Transparent Planter
    manufacturer = Non politically Motivated company LTD LCC INC TM
    description = Tradition methods work better plain and simple, thats why this produces more

snacks then lab soil recyclers. includs an uncalculatable amount of plants to support 6 or more kerbals

a day at one meal per kerbal
    attachRules = 1,1,1,1,1
    mass = 0.05
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 1.4
    crashTolerance = 12
    maxTemp = 2000 // = 2900
    bulkheadProfiles = 1
    tags = snacks INL-2 greenhouse

       MODULE
        {
        name = SoilRecycler
        ConverterName = Soil Recycler
        StartActionName = Start Soil Recycler
        StopActionName = Stop Soil Recycler
        AutoShutdown = false
        GeneratesHeat = false
        UseSpecialistBonus = true
        SpecialistEfficiencyFactor = 0.2
        UseSpecializationBonus = true
        SpecialistEfficiencyFactor = 0.1
        ExperienceEffect = ScienceSkill
        EfficiencyBonus = 1.4
        RecyclerCapacity = 5
    
        INPUT_RESOURCE
        {
            ResourceName = Soil
            Ratio = 0.00003
            FlowMode = ALL_VESSEL
          }

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 6
        }

        OUTPUT_RESOURCE
        {
            ResourceName = Snacks
            Ratio = 0.002
            DumpExcess = false
            FlowMode = ALL_VESSEL
        }
    }

    RESOURCE
    {
        name = Soil
        amount = 0
        maxAmount = 10
    }
    RESOURCE
    {
        name = Snacks
        amount = 6
        maxAmount = 6
    }

 

 

Radial part that wont stop using the inline parts model.

Spoiler

PART
{
    name = r_greenhouse
    module = Part
    author = /Not/Pol
    mesh = r_greenhouse_referance.mu
    rescaleFactor = 1
    TechRequired = basicRocketry
    entryCost = 1000
    cost = 450
    category = Payload
    subcategory = 0
    title = Pocket garden RAD-1 Greenhouse
    manufacturer = Non politically Motivated company LTD LCC INC TM
    description = Tradition methods work better plain and simple, thats why this produces more snacks then lab soil recyclers. includs 6 plants to support 5 kerbals a day at one meal per kerbal
    attachRules = 0,1,0,0,1
    mass = 0.05
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 5
    maxTemp = 2000 // = 2900
    bulkheadProfiles = srf
    tags = snacks RAD-1 greenhouse

       MODULE
        {
        name = SoilRecycler
        ConverterName = Soil Recycler
        StartActionName = Start Soil Recycler
        StopActionName = Stop Soil Recycler
        AutoShutdown = false
        GeneratesHeat = false
        UseSpecialistBonus = true
        SpecialistEfficiencyFactor = 0.2
        UseSpecializationBonus = true
        SpecialistEfficiencyFactor = 0.1
        ExperienceEffect = ScienceSkill
        EfficiencyBonus = 1.4
        RecyclerCapacity = 5
    
        INPUT_RESOURCE
        {
            ResourceName = Soil
            Ratio = 0.00002
            FlowMode = ALL_VESSEL
          }

        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 6
        }

        OUTPUT_RESOURCE
        {
            ResourceName = Snacks
            Ratio = 0.0002
            DumpExcess = false
            FlowMode = ALL_VESSEL
        }
    }

    RESOURCE
    {
        name = Soil
        amount = 0
        maxAmount = 10
    }
    RESOURCE
    {
        name = Snacks
        amount = 6
        maxAmount = 6
    }

 

 

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