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Remote Guidence Unit has a built in Experiment storage.


omelaw

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4 minutes ago, Allocthonous said:

Yeah, I was excited about that too.

It seems like the RGU really didn't get all the documentation it needed, between the experiment storage and the remote-control functions.

Well... the name... kinda implies it..? I guess we forgot it did imply that since I'm pretty sure the module predates CommNet. There's a hint in its stats though, I believe it says remote pilot assist and also multiple hops and such in the specs.

Nothing about the experiment storage though, but it's cool that it has that option.

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1 hour ago, omelaw said:

but why it doesn't refered in anything?

+1, at least a mention in the description woulda been nice.

What is even worse though is they work differently -  you can't transfer into them from an EVA!  Maybe that's intentional (they're remote units, I get it) but that is even more reason to document them.  Otherwise they are just "gotchas" that tick players off.

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18 hours ago, Ohm is Futile said:

Well... the name... kinda implies it..? I guess we forgot it did imply that since I'm pretty sure the module predates CommNet. There's a hint in its stats though, I believe it says remote pilot assist and also multiple hops and such in the specs.

KSP generally doesn't have very good documentation for some of the subtler features. There are the tutorial scenarios, and the description text, and that's about it. Even the wiki doesn't mention the remote guidance features, surprisingly.

Really though, it confused me most that I had to have one of the RGUs and a piloted command module on the same craft to make it work. Made sense once I thought of it as being computers and transmission gear, but still.

17 hours ago, paulprogart said:

What is even worse though is they work differently -  you can't transfer into them from an EVA!  Maybe that's intentional (they're remote units, I get it) but that is even more reason to document them.  Otherwise they are just "gotchas" that tick players off.

You sure about this? I just tested it in sandbox and it works just fine, at least on the launchpad. 'Store experiment' and 'Take experiment' both functioned as normal.

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3 hours ago, Whisky Tango Foxtrot said:

You don't need a command module for probe control to work. Any crew module (hitchhiker container, crew cabin, etc.) with a pilot inside will do the job.

Yeah, just tested that too. Control module (a Mk1 Capsule) with relay antenna and power, next to a probe core with relay antenna and power, out of range of Kerbin. Probe core remained in partial control mode (throttle min/max only). Adding an RGU to the control module in the same circumstances enabled full control of the probe core.

I'm pretty sure that the 'Probe Control Point' stuff in the stats for the RGUs is what makes the determination.

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6 hours ago, Allocthonous said:

You sure about this? I just tested it in sandbox and it works just fine, at least on the launchpad. 'Store experiment' and 'Take experiment' both functioned as normal.

Ah OK I see, you're right... I made a couple of bad assumptions.  However I'm also right :) because there is a problem a with the large RGU (which is all I'd been using lately), it's just a little more specific:  It does not work for storage from the side.  So you can't store/retrieve when it's sandwiched in between stuff, which on my stations was always the case.  Here's a sandbox example:

cr3pnoA.jpg

I tried going all the way around the perimeter.  If I move around to the end it works (even with the battery there) but only once I get a bit more towards the centre, so it's like the target zone is the same as in the smaller RGU or something.

Edited by paulprogart
I guess inline images get stripped...
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