Jump to content

Am I missing something here?


ForumUser

Recommended Posts

I was coding my first habitable terra-planet in Kopernicus, am I missing something?

Quote

@Kopernicus
{
    Body
    {
        name = Nevorus //This will be the name of your planet.
        flightGlobalsIndex = 500 //You can make this any number, just not too big.
        Template
        {
            name = Laythe //This is the template for your planet. Put Tylo for rocky planets, Laythe for ocean planets, and Jool for gas giants.
        }
        Properties
        {
            radius = 1020
            geeASL =  1.735
            mass =  1
            tidallyLocked =  True
            rotationPeriod =  36284
            description = This moon orbits close to Nevo, the name came from Kerbinrossiya, a semi-recognized pro-Kussian seperatist state in Ukerbia. This planet is a lot like Laythe. The atmosphere consists of 49% Oxygen, 49% Carbon Dioxide and 2% Radon Oxide, sometimes you could see radioactive storms appear, filled with Liquid Radon Oxide, although the atmosphere is highly toxic and Lung Providers Co. will state your body as 'Void'. The planet appears to have silicate/ice rings, possibly caused by the Late Heavy Kombarbment 2.6 billion years ago.
            ScienceValues
            {
                landedDataValue = 3
                splashedDataValue = 3
                flyingLowDataValue = 2
                flyingHighDataValue = 2
                inSpaceLowDataValue = 2
                inSpaceHighDataValue = 2
                recoveryValue = 4
            }
        }
        Orbit
        {
            referenceBody =  Nevo
            inclination =  0
            eccentricity =  0.008
            semiMajorAxis =  3637790
            longitudeOfAscendingNode = 0
            argumentOfPeriapsis = 0
            meanAnomalyAtEpoch = 0
            epoch = 0
            color =  0.1, 0.5, 0.3, 1
        }
  Rings
  {
   Ring
   {
    innerRadius = 230
    outerRadius = 536
    angle = 65.7
    texture = MoreHabitalableAreasMod/KopernicusFiles/Nevo/Textures/Nevorus_ring
    color = 75,80,90,1
    lockRotation = True
    unlit = False
    steps = 128
   }
  }
        ScaledVersion
        {
            Material
            {   
                texture = MoreHabitalableAreasMod/KopernicusFiles/Nevo/Textures/Nevorus_Color
                normals = MoreHabitalableAreasMod/KopernicusFiles/Nevo/Textures/Nevorus_Normal
    shininess = 0.05
    specular = 0.2,0.2,0.2,1
    rimPower = 3.5
    rimBlend = 0.9

    Gradient
    
     {
     
      0.0 = 0.7529, 0.7843, 0.9961, 1
     
      0.6 = 0.7529, 0.7843, 0.9961, 1
     
      1.0 = 0.0196, 0.0196, 0.0196, 1
    
     }
         }
  PQS
        {
            maxQuadLengthsPerFrame = 0.03
            minLevel = 2
            maxLevel = 12
            minDetailDistance = 8

            materialType = AtmosphericOptimized
            Material
            {
                saturation = 1
  contrast = 1.25
         

                groundTexStart = 0
                groundTexEnd = 1500

                steepPower = 5
                steepTexStart = 1500
                steepTexEnd = 30000    
  steepNearTiling = 800
                steepTiling = 130
                lowNearTiling = 3200
                lowMultiFactor = 32
                lowBumpNearTiling = 3200
                lowBumpFarTiling = 32


                midNearTiling = 3000
                midMultiFactor = 40
                midBumpNearTiling = 3000
                midBumpFarTiling = 40
                highNearTiling = 3000
                highMultiFactor = 24
                highBumpNearTiling = 2000
                highBumpFarTiling = 24

                lowStart = 0.16
                lowEnd = 0.23
                highStart = 0.23
                highEnd = 0.3

                globalDensity = 0
  fogColorRampScale = 1,1
  fogColorRampOffset = 0,0
  planetOpacity = 1
            }
   FallbackMaterial
   {
    saturation = 1.0
    contrast = 1.55
    tintColor = 1.0,1.0,1.0,0
    texTiling = 1000
    texPower = 0.3
    multiPower = 0.3
    groundTexStart = 20000
    groundTexEnd = 60000
    multiFactor = 0.5
    mainTex = BUILTIN/SandyGround
    mainTexScale = 1,1
    mainTexOffset = 0,0
    planetOpacity = 0
   }
      
            Mods
            {
                VertexColorMap
                {
                    map = MoreHabitalableAreasMod/KopernicusFiles/Nevo/Textures/Nevorus_Color
                    order = 500
                    enabled = true
                }

                VertexHeightMap
                {
                    map = MoreHabitalableAreasMod/KopernicusFiles/Nevo/Textures/Nevorus_height
                    offset = -1245
                    deformity = 3900.0
                    scaleDeformityByRadius = false
                    order = 20
                    enabled = true
                }
    VertexSimplexNoiseColor
    {
     blend = 0.125
     colorStart = 1,1,1,1
     colorEnd = 0,0,0,1
     frequency = 24
     octaves = 4
     persistence = 0.600000023841858
     seed = 452635
     order = 9999992
     enabled = True
    }
   
    VertexSimplexHeightAbsolute
    {
     deformity = 368
     frequency = 12
     octaves = 6
     persistence = 0.800000011920929
     seed = 23893455
     order = 12
     enabled = True
     
    }
    VertexHeightNoiseVertHeightCurve2
    {
     deformity = 250
     ridgedAddFrequency = 12
     ridgedAddLacunarity = 2
     ridgedAddOctaves = 4
     ridgedAddSeed = 1212
     ridgedMode = Low
     ridgedSubFrequency = 12
     ridgedSubLacunarity = 2
     ridgedSubOctaves = 4
     ridgedSubSeed = 23234423
     simplexFrequency = 12
     simplexHeightEnd = 6500
     simplexHeightStart = 0
     simplexOctaves = 4
     simplexPersistence = 0.600000023841858
     simplexSeed = 654786
     order = 13
     enabled = True
     
     simplexCurve
     {
      key = 0 0 0.1466263 0.1466263
      key = 0.7922793 0.2448772 0.6761706 1.497418
      key = 1 1 6.106985 6.106985
     }
    }
    VertexHeightNoiseVertHeightCurve2
    {
     deformity = 1000
     ridgedAddFrequency = 18
     ridgedAddLacunarity = 2
     ridgedAddOctaves = 4
     ridgedAddSeed = 1212
     ridgedMode = Low
     ridgedSubFrequency = 18
     ridgedSubLacunarity = 2
     ridgedSubOctaves = 4
     ridgedSubSeed = 23234423
     simplexFrequency = 18
     simplexHeightEnd = 4000
     simplexHeightStart = 0
     simplexOctaves = 4
     simplexPersistence = 0.600000023841858
     simplexSeed = 654786
     order = 14
     enabled = True
     
     simplexCurve
     {
      key = 0 0 2 2
      key = 1 1 0 0
     }
    }
    VertexHeightNoiseVertHeightCurve2
    {
     deformity = 1500
     ridgedAddFrequency = 72
     ridgedAddLacunarity = 3
     ridgedAddOctaves = 6
     ridgedAddSeed = 534543
     ridgedMode = Low
     ridgedSubFrequency = 72
     ridgedSubLacunarity = 3
     ridgedSubOctaves = 6
     ridgedSubSeed = 435436
     simplexFrequency = 72
     simplexHeightEnd = 4000
     simplexHeightStart = 250
     simplexOctaves = 4
     simplexPersistence = 0.600000023841858
     simplexSeed = 546567
     order = 15
     enabled = True
     
     simplexCurve
     {
      key = 0 0 0 0
      key = 1 1 0 0
     }
    }
    AltitudeAlpha
    {
     atmosphereDepth = 11500
     invert = False
     order = 999999999
     enabled = True
     
    }
    AerialPerspectiveMaterial
    {
     atmosphereDepth = 150000
     DEBUG_SetEveryFrame = True
     globalDensity = -1E-05
     heightFalloff = 6.75
     oceanDepth = 0
     order = 100
     enabled = True
  
    }
   }
  }
      }
   }
}

 

Edited by ForumUser
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...