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[1.2.2] Suthe Development Thread


Tynton

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Suthe System

Image Album: http://imgur.com/a/bkKer

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Description:

This mod replaces most of the stock KSP system and renames (only) the Sun. From closest to farthest from the Sun (Suthe), you will find:

-Tylo, a scorched, but massive planet near Suthe. Its golden surfaces are not lava, although it may be tricky to tell that apart from a distance. Perhaps it is gold. (Model export bug)

-Meathe, a tidally locked semi-ocean planet. Half of its surface is always staring at Suthe while the other half is a large ice cap which perpetually stares into the outer solar system. On the day-night terminator, there are ice caps on the light side, so you may land there and establish a base with ease. (Ocean Bug)

-Smeale, a tan-pink gas giant. It does not have large moons but it has three asteroid moons within its rings. It is conveniently close to Kerbin so as long as you can reach the asteroids there, it would be relatively easy to plot large operations in the inner solar system.

-Kerbin, a blue-green continental world. It has mostly oceanic regions, although several massive continents separate the oceans. In addition the KSC is situated on several islands above the equator, so plot missions carefully when launching! In addition Kerbin has a moon, Laythe, which is a grey moon with its own oceans, continents and ice caps.

-Duna, a purple-pink planet with many small craters and an overall rough surface. It has one ice moon, Ike, with its own craters.

-Asford, a semi-ice and semi-ocean world. It has relatively few clouds as its surface is cold, but not cold enough that the atmosphere will freeze onto its surface. Also, it has one moon, Risian, with no atmosphere and cracks lining its surface. (Ocean Bug)

-Asteroid Belt, contained with it are four major objects. Moho, a large, hilly, and cratered world. Also in this belt is Gilly and its moon Kitt, both of which are asteroids. Finally, Dres, now a darkened rock with several craters of which are blackened. It's previously anticipated that these craters must be a way of entry to Dres' core. (Gilly has model bug)

-Jool, a large tan gas giant. It has two moons, Mun and Eve. The Mun is a dark grey and red planet. Above it is Eve, a green planet with few continents but a large ocean and is a planet which is expected to feature vast amounts of life on its surface on varying degrees from plants to large wild animals (of which isn't possible in KSP, but roleplay as you ease). (Eve has ocean bug)

-Vall, an ice planet between Jool and the next planet, Trobus. This is likely an ice belt, between these two planets. It is likely a large ice world could have developed given Trobus and Jool didn't, first. Vall has three moons, two of which are asteroids and the larger, Karthis, is a dwarf object with cracks dotting its surface. (Model export bug)

-Trobus, a large ice giant, has two moons of its own, with one having its own moons. The first moon is Kleas, a cratered ice moon with a special impression on its surface. The second moon is Rothian, a certainly unique pink-white-blue gas world. It is unknown what material lies in its atmosphere, or perhaps could life be present on it? Both of its moons are Ulston, an ice planet with a thick haze making the surface invisible (with EVE), and Loade, a bright copper planet with an ice sheet covering its surface.

-Outer Objects, these objects are anywhere from dwarf planet Eeloo and Minmus to comets such as Bop or Pol. None of these stock planets have been changed from their original forms but they're likely going to be dark in the future, so it'd be a unique context nonetheless. I may try tossing some extra planets into this area though, given anyone wants one or a few. Existing planets may be changed upon requests, however.

-Currently there are several issues to fix and some developments have yet to be made. These will be listed:

Compatibilities (to be finished): Planetshine, CustomAsteroids, Science mods. If there are any you may like to suggest, link them to me and I will work on it.

Bugs: One scatterer ocean issue to date, will address.

To-Do: Add SciDefs and biomes. Perhaps tidy up some planets and fix them for a release.

Edited by Tynton
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I am currently preparing an alpha release. There is a lot unfinished and there aren't a whole lot of SciDefs so you will probably see several, many times over. But I decided to let SciDefs be something of a crowd-given part of my mod.

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Also, if anyone wants me to, I'll re-master the Walan mod and re-release it for 1.2.2. So far I'm solely working on this mod, however.

Edited by Tynton
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