Spartan Nat Posted February 23, 2024 Share Posted February 23, 2024 On 1/28/2024 at 1:24 PM, R-T-B said: I made a build of this that is not dependent on the new library (that for some reason performs awful), but integrates this following commits from the newer codebase: https://github.com/KSP-TaxiService/CommNetConstellation/commit/e6b5d772e5980a5fb0b2e3f59e5bd38ee73d2160 https://github.com/KSP-TaxiService/CommNetConstellation/commit/098e32903b14661a6e12b09d4b4ac2af3133a977 Between those two, it seemingly deals with the nullref, and unlike the new beta releases, performs excellent too (the new beta releases perform very poorly with a large number of vessels. The source code can be considered the same base repo, built from commit 098e32903b14661a6e12b09d4b4ac2af3133a977 before the API dependency was a hard requirement. GPLv3 license as always. Find it on this issue, at the bottom as a link: https://github.com/KSP-TaxiService/CommNetConstellation/issues/8 https://github.com/KSP-TaxiService/CommNetConstellation/issues/8#issuecomment-1913682110 See above. Haven't been on the Forums in a bit, but thank you! It'll make my sanity much better haha Quote Link to comment Share on other sites More sharing options...
J534 Posted April 11, 2024 Share Posted April 11, 2024 (edited) Anyone know how to build the missing ground stations? I just see a red x and it says to build the station but cant figure out how. I also do have additional ground stations enabled. screenshot11.png edit: ohhhh I see where you can upgrade them to functional ground stations now. Edited April 11, 2024 by J534 Quote Link to comment Share on other sites More sharing options...
PogGemini Posted May 14, 2024 Share Posted May 14, 2024 Hello all, Does anyone have any ground station configs for KSRSS/RSS? Quote Link to comment Share on other sites More sharing options...
Akira_R Posted June 6, 2024 Share Posted June 6, 2024 On 1/28/2024 at 1:24 PM, R-T-B said: I made a build of this that is not dependent on the new library (that for some reason performs awful), but integrates this following commits from the newer codebase: https://github.com/KSP-TaxiService/CommNetConstellation/commit/e6b5d772e5980a5fb0b2e3f59e5bd38ee73d2160 https://github.com/KSP-TaxiService/CommNetConstellation/commit/098e32903b14661a6e12b09d4b4ac2af3133a977 Between those two, it seemingly deals with the nullref, and unlike the new beta releases, performs excellent too (the new beta releases perform very poorly with a large number of vessels. The source code can be considered the same base repo, built from commit 098e32903b14661a6e12b09d4b4ac2af3133a977 before the API dependency was a hard requirement. GPLv3 license as always. Find it on this issue, at the bottom as a link: https://github.com/KSP-TaxiService/CommNetConstellation/issues/8 https://github.com/KSP-TaxiService/CommNetConstellation/issues/8#issuecomment-1913682110 See above. I still get the previously mentioned NullRef spam when using your build. It only happens in the tracking station and in the flight/map screens. Additionally starting a brand new game and launching a vessel I get no NullRefs, but once I exit and load the game up again then go to the tracking station or launch again the NullRefs start. Quote Link to comment Share on other sites More sharing options...
Spartan Nat Posted June 12, 2024 Share Posted June 12, 2024 On 6/5/2024 at 11:56 PM, Akira_R said: I still get the previously mentioned NullRef spam when using your build. It only happens in the tracking station and in the flight/map screens. Additionally starting a brand new game and launching a vessel I get no NullRefs, but once I exit and load the game up again then go to the tracking station or launch again the NullRefs start. Same here. It's much better performance overall for me but it still sucks real bad the longer I play. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 12, 2024 Share Posted June 12, 2024 (edited) On 6/5/2024 at 8:56 PM, Akira_R said: I still get the previously mentioned NullRef spam when using your build. It only happens in the tracking station and in the flight/map screens. Additionally starting a brand new game and launching a vessel I get no NullRefs, but once I exit and load the game up again then go to the tracking station or launch again the NullRefs start. Darn, I am seeing the same myself. Unfortunately I don't have the skill to improve it much further. I would welcome anyone to look over this useful mod with an eye for performance, but I have neither the time nor skill to do so. Edited June 13, 2024 by R-T-B Quote Link to comment Share on other sites More sharing options...
Spartan Nat Posted June 15, 2024 Share Posted June 15, 2024 On 6/12/2024 at 1:52 PM, R-T-B said: Darn, I am seeing the same myself. Unfortunately I don't have the skill to improve it much further. I would welcome anyone to look over this useful mod with an eye for performance, but I have neither the time nor skill to do so. I mean hey, at least if you step away for 15 minutes anywhere at the KSC you don't build up log spam! I agree it'd be great if somebody looked into it for a revival with the whole "Everybody's looking back to KSP 1 for modding again" thing. Quote Link to comment Share on other sites More sharing options...
Kochi Posted July 17, 2024 Share Posted July 17, 2024 anyone got an update on how to put commstations on other planet mods Quote Link to comment Share on other sites More sharing options...
CuriosPelican1376 Posted November 27, 2024 Share Posted November 27, 2024 I keep getting “specified cast is not valid” and can’t get any connection. What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
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