ebaydan777 Posted July 25, 2013 Share Posted July 25, 2013 Turn off Infinite EVA Fuel cheat.Anyhow, With 0.21 comes RemoteTech 2.0. Release should be in a week after evaluating all the new 0.21 changes. Consider RT 0.5 unsupported on 0.21.i only have it on when testing so im not fooling around and die...these are strictly testing times for this mod that's not working. Anyways, so much for covering my ass...lol I think I do have the 0.5.0.1 remotetech version, not sure with 0.21 if anything else would work at all, but this definitely does not. Link to comment Share on other sites More sharing options...
Read have Read Posted July 25, 2013 Share Posted July 25, 2013 did a quick test on the launch pad with a RT probe core, antenna and a battery. It still works, and the config edits are simple enough, and not needed, since the pre 21 magic torque still workssend it a burn for 0 seconds to cancel Link to comment Share on other sites More sharing options...
sidfu Posted July 25, 2013 Share Posted July 25, 2013 did a quick test on the launch pad with a RT probe core, antenna and a battery. It still works, and the config edits are simple enough, and not needed, since the pre 21 magic torque still worksthe problem lies in when u have a command/remote control part on it will disable even the updated stock part new asas Link to comment Share on other sites More sharing options...
Cilph Posted July 25, 2013 Share Posted July 25, 2013 Considering the new SAS doesn't seem to function as a heading lock at all anymore, I think the flight computer should be expanded, rather than reduced.The new ASAS is nothing more than a glorified killrot (with a drift!). Keeping the current implementation and expanding on it. Link to comment Share on other sites More sharing options...
ebaydan777 Posted July 25, 2013 Share Posted July 25, 2013 cant wait for this to be updated Link to comment Share on other sites More sharing options...
sidfu Posted July 25, 2013 Share Posted July 25, 2013 can still be used but u cant use the new sas feature Link to comment Share on other sites More sharing options...
Viper_607 Posted July 25, 2013 Share Posted July 25, 2013 The new ASAS is nothing more than a glorified killrot (with a drift!). Keeping the current implementation and expanding on it.To me it seems to work just fine, sure, it doesn't lock onto that direction and hold onto it with nails, claws and wrenches, but it does it a lot more gently, and with a lot less wobble. Link to comment Share on other sites More sharing options...
Kimberly Posted July 25, 2013 Share Posted July 25, 2013 can still be used but u cant use the new sas featureBut the next update (in about a week was the estimate, if I recall) will be incompatible, so it may be best to hold off on it for now. Link to comment Share on other sites More sharing options...
sidfu Posted July 25, 2013 Share Posted July 25, 2013 But the next update (in about a week was the estimate, if I recall) will be incompatible, so it may be best to hold off on it for now.ive heard about no major update in a week. even if there is it wont be a major save break one like this current patch. the probllem with remote tech is that its overriding the new sas signals. dont kno what could fix it. even adding the stuff to the .cfg dont help Link to comment Share on other sites More sharing options...
Alvargon Posted July 25, 2013 Share Posted July 25, 2013 Where is the plugin? I only see the remote control mod and the probe compatibility. Link to comment Share on other sites More sharing options...
Crater Posted July 25, 2013 Share Posted July 25, 2013 ive heard about no major update in a week. even if there is it wont be a major save break one like this current patch. the probllem with remote tech is that its overriding the new sas signals. dont kno what could fix it. even adding the stuff to the .cfg dont helpHe means a major update to RemoteTech, which Cilph said was likely to come about a week after 0.21 dropped ( http://forum.kerbalspaceprogram.com/showthread.php/16347-0-20-RemoteTech-Relay-Network-%E2%80%93-V-0-5-0-1?p=539353&viewfull=1#post539353 ) Link to comment Share on other sites More sharing options...
Kimberly Posted July 25, 2013 Share Posted July 25, 2013 Where is the plugin? I only see the remote control mod and the probe compatibility.The plugin is part of the main RemoteControl mod, along with the RemoteControl parts. Link to comment Share on other sites More sharing options...
rhoark Posted July 25, 2013 Share Posted July 25, 2013 The new SAS and the flight computer each have their own distinct uses. Keep the flight computer, just without commandeering the T button. Link to comment Share on other sites More sharing options...
trvtannenberg Posted July 25, 2013 Share Posted July 25, 2013 Otherwise than issue with sas, did RemoteTech cause some weird problems with KSP stability for anyone in 0.21? Link to comment Share on other sites More sharing options...
sidfu Posted July 25, 2013 Share Posted July 25, 2013 Otherwise than issue with sas, did RemoteTech cause some weird problems with KSP stability for anyone in 0.21? nope it hasnt. dont forget alot an cause issues even updateing video drvers can cause games not to run well. for example the nvida drivers drop my fps in skyrim from 50 to 5 so had to roll back.the game was updated recently so a out dated mod even if working could cause problems. Link to comment Share on other sites More sharing options...
Cilph Posted July 26, 2013 Share Posted July 26, 2013 Expected release date for the 0.21 RemoteTech 2.0 should be in about a week, but no promises. JDP is going through some stuff and hasn't been able to do much with new parts, and I'm currently working with some people on DCPU integration that is very tricky.RemoteTech 0.5.0.1 is not supported for 0.21 and you will lose all progress anyway since RemoteTech 2.0 is not backwards compatible. Link to comment Share on other sites More sharing options...
ebaydan777 Posted July 26, 2013 Share Posted July 26, 2013 Cilph, please help me out =/ why is my path going through kerbin around a complete orbit. It's not allowing my probe to connect to any other probe and then to ksc. I sat for two days trying to figure out why nothing was connecting, but its def some bad bug =/ im dying to use it as I made a bunch of probes for it but if they all connect directly to kerbin from any point in orbit until they're out of distance, it defeats the purpose of a relay.thanks! Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted July 26, 2013 Share Posted July 26, 2013 Cilph, please help me out =/ why is my path going through kerbin around a complete orbit. It's not allowing my probe to connect to any other probe and then to ksc. I sat for two days trying to figure out why nothing was connecting, but its def some bad bug =/ im dying to use it as I made a bunch of probes for it but if they all connect directly to kerbin from any point in orbit until they're out of distance, it defeats the purpose of a relay.thanks!Turn off the Infinite EVA cheat Link to comment Share on other sites More sharing options...
ebaydan777 Posted July 26, 2013 Share Posted July 26, 2013 ah, EVA ...idk why i even had that on. wow that actually worked. I kept thinking fuel but i know it wasn't that. how could you tell i had it on? Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted July 26, 2013 Share Posted July 26, 2013 ah, EVA ...idk why i even had that on. wow that actually worked. I kept thinking fuel but i know it wasn't that. how could you tell i had it on?Someone had the same problem a couple pages back. The EVA thing is a dev thingy... Link to comment Share on other sites More sharing options...
Kimberly Posted July 26, 2013 Share Posted July 26, 2013 Someone had the same problem a couple pages back. The EVA thing is a dev thingy...Don't you mean RCS? Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted July 26, 2013 Share Posted July 26, 2013 Don't you mean RCS?What I read was EVA but it could very well be RCS Link to comment Share on other sites More sharing options...
Cilph Posted July 26, 2013 Share Posted July 26, 2013 ah, EVA ...idk why i even had that on. wow that actually worked. I kept thinking fuel but i know it wasn't that. how could you tell i had it on?I told you two pages back to turn off Infinite EVA fuel. (and yes it's EVA, not RCS) Link to comment Share on other sites More sharing options...
ebaydan777 Posted July 26, 2013 Share Posted July 26, 2013 my bad my bad...working well now. unfortunately its not playing nice with my probe, i think thats due to a mix with mapstat and kethane for some odd reason, or the KWRocketry kit, or KSPX, only mods onboard. Link to comment Share on other sites More sharing options...
sidfu Posted July 26, 2013 Share Posted July 26, 2013 ahh wish i knew how when u guys update the mod how its gonna break old sats. this is one of the few mods i dont play without and hate to play knowing all my sats will die. Link to comment Share on other sites More sharing options...
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