NISSKEPCSIM Posted August 28, 2017 Author Share Posted August 28, 2017 Hahaha... Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 3, 2017 Author Share Posted September 3, 2017 STATUS UPDATE: Generation 3 normals: No more weird artifacting on the smooth surfaces! Nice panel lines! Comparison of Gen. 2 normals to Gen. 3 normals: So much better! Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 3, 2017 Author Share Posted September 3, 2017 STATUS UPDATE: Lights! Now the only parts on the normal are the panel lines! Much better than the, *cough* *clears throat* previous version. Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 4, 2017 Author Share Posted September 4, 2017 STATUS UPDATE: You asked for normal maps... I gave you normal maps... But still that wasn't enough... They look like crap, you said... Do they look like crap now!? (This is a joke, by the way. I'm not actually freaking out) Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 7, 2017 Author Share Posted September 7, 2017 STATUS UPDATE: Что вы имеете в виду? Все здесь нормально. What's this, a new easter egg? The wonder of normal mapping... Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 8, 2017 Author Share Posted September 8, 2017 V 0.3 "Нормальный!" Lol yes, I know that's a picture that's before the normal map revamp, but come on, do you expect me to actually fly my parts? Grab it on Github! Quote Link to comment Share on other sites More sharing options...
Pand5461 Posted September 9, 2017 Share Posted September 9, 2017 Great name! Care to add some explosions to this picture? That's my imagination of a 'normal' Kerbal flight. Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 9, 2017 Author Share Posted September 9, 2017 Lol. Quote Link to comment Share on other sites More sharing options...
Pand5461 Posted September 9, 2017 Share Posted September 9, 2017 It really made me imagine the following situation. Rocket lifts off, ten seconds or so into the flight, and some things start falling off, others exploding. Ground control: "Jeb! Can you hear me, Jeb?! Jeb, report!!!" Jebediah Kerman: "Hear you, ground control. This is Jeb, reporting. Flight status: NORMAL! " Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 10, 2017 Author Share Posted September 10, 2017 (edited) STATUS UPDATE: Grungy bois! EDIT: Time to redo the rest of the parts to be a bit dirty as well! Grungy bois vol. 2! Edited September 10, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 10, 2017 Author Share Posted September 10, 2017 All I have to do is the capsule and the SM, and then I can release V 0.4, with the extra-detailed grunge and the prerelease Bigger Khleb parts! Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 14, 2017 Author Share Posted September 14, 2017 (edited) V 0.4 is out! Including the prerelease Bigger Khleb crew pods, and the extra-grungy other parts! Grab it on Github! Edited September 25, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 22, 2017 Author Share Posted September 22, 2017 (edited) STATUS UPDATE: Also, if you guys thought I wasn't working on anything... A Porkalike, 1.25m, 2-crew, Gemini-alike command pod! Edited September 22, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 22, 2017 Author Share Posted September 22, 2017 STATUS UPDATE: Of course, it was designed to be like a brother compared to the Porkjet Mk1 pod! Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 23, 2017 Author Share Posted September 23, 2017 STATUS UPDATE: V 0.1 Released! Grab it on Github! Full Album. Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 24, 2017 Author Share Posted September 24, 2017 STATUS UPDATE: You thought I was done? Oh, hell no, I'm not done! We have ComfortableLanding compatibility now, ie: auto-deploying airbags and flotation devices! Full Album (To show off the process and the animation). Quote Link to comment Share on other sites More sharing options...
Stratickus Posted September 29, 2017 Share Posted September 29, 2017 I couldn't quite tell from the OP, but is the Mk1-A still a WIP? I love the idea of a 1.25m 2-man command pod. I think most are 2.5m. My go to for so long has been the K2, which is a great pod, but hasn't been updated in quite some time, so I was very excited to see this one. Plus I really like the idea of it being a stand alone download as opposed to being apart of another mod with tons of other parts. I didn't see any pics and based off of your listed features for your Soyuz pods (and lack of it listed for the Mk1-A) that an IVA is planned? I cannot get my kerbals out of the pod. Keep up the great work. Cheers, Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 29, 2017 Author Share Posted September 29, 2017 (edited) You don't get the IVA? I have a placeholder IVA added, from the BDB Gemini pod. It works for me, and it should be there for you. To answer your first question, no, it's not a WIP. I might still be adding new things, but it works, and has all the features it needs to be released at version 0.1! Also: Edited September 29, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
Stratickus Posted September 29, 2017 Share Posted September 29, 2017 (edited) 2 hours ago, NISSKEPCSIM said: You don't get the IVA? I have a placeholder IVA added, from the BDB Gemini pod. It works for me, and it should be there for you. The IVA's were not working for me, but I figured it out. BDB was the clue. I don't play with BDB. The model path for the interior spaces was trying to get them from the BDB folder, which I do not have. I changed the Gemini_Crew_A_Interior.cfg to this and it worked fine: Spoiler MODEL { model = Notantares Space Industries/Mk1-A/Spaces/Gemini_A_Int/Gemini_A_Int } MODEL { model = Notantares Space Industries/Mk1-ASpaces/Gemini_A_Int/Gemini_Crew_A_Mask rotation = 0, 0, 0 } MODEL { model = Notantares Space Industries/Mk1-ASpaces/Gemini_A_Int/Gemini_Crew_A_Border rotation = 0, 0, 0 } Have you considered renaming your master folder to NotantaresSpaceIndustries? The spaces in the folder name create problems for MM. I think it might even be a KSP/Unity thing, but I could be way off base. Perhaps casual coincidence, but your master folder is the only one that I have with spaces in the name. I managed to work around it, but even using Notantares?Space?Industries did not work for some of the MM patches I was using. Part of the reason that I was asking if the pod was a WIP, was because I was skeptical that 2x kerbals would fit in a pod with a 1.25m base. Especially one with the same profile/shape as the Mk1 pod. I wanted to take a look at the IVA view first though, to see what it looked like. I had the same reservations about the K2 as well. Just looking at it, it looks like the BDB place holder IVA is bigger than the pod itself. I think (again I don't use it) the BDB Gemini pod had a 1.875m base. The K2 pod works around the space issue by extending the base upwards a bit before tapering to 0.625m. Actually comparing them all together though, it does look like if you put the 2 kerbals shoulder to shoulder, it might work. You'd more than likely have to squeeze the instrument panels close together as well, or just use one in the center or something. In the end, its not a huge deal, I don't use IVA often at all, and only really mention it from an RP/immersion standpoint. I was aware that Linuxgurugamer had updated the K2 pod to 1.3, but I meant it was no longer being actively maintained. Specifically, it does not have lights and it sadly looks a bit dated, especially compared to parts like yours. Still a great 2 man pod though. Has been a staple of mine for quite some time until I found your pod. Cheers, Edited September 29, 2017 by Stratickus Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 29, 2017 Author Share Posted September 29, 2017 (edited) The BDB Gemini is 1.5m. Also, I have a duplicate of the BDB Gemini IVA in the Mk1-A folder, in "Spaces," with its own name, so I don't see what the problem is. If BDB were a dependency, I would have listed it as such. Edited September 29, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
Stratickus Posted September 29, 2017 Share Posted September 29, 2017 12 minutes ago, NISSKEPCSIM said: Also, I have a duplicate of the BDB Gemini IVA in the Mk1-A folder, in "Spaces," with its own name, so I don't see what the problem is. If BDB were a dependency, I would have listed it as such. I get that, what I am saying is the .cfg file looks for the spaces in the BDB folder. You have included the correct files, but the interior config file looks for them elsewhere. BDB doesn't need to be a dependency, but the path needs to be changed. I changed it from this: MODEL { model = Bluedog_DB/Spaces/Gemini_A_Int/Gemini_A_Int } to this: MODEL { model = Notantares Space Industries/Mk1-A/Spaces/Gemini_A_Int/Gemini_A_Int } Cheers, Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted September 30, 2017 Author Share Posted September 30, 2017 Ah, right... *facepalm* Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted October 17, 2017 Author Share Posted October 17, 2017 I know it doesn't look like I've been doing anything these past few months... *whispers* shush *whispers* ...however, now I'm back, and it's time to get back to work! Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted October 17, 2017 Author Share Posted October 17, 2017 (edited) STATUS UPDATE: Modular fuel tanks, 1.875m and 2.5m! 3.75m tanks and various adapters coming soon! EDIT: 3.75m tanks done! Edited October 17, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
kraden Posted October 18, 2017 Share Posted October 18, 2017 Do you plan on having these tanks compatable with interstellar fuel switch, or will they be straight LF/Ox? Quote Link to comment Share on other sites More sharing options...
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