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Multiple anims on one object to be triggered in IVA


/not/pol/

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Im making an IVA with an operable canopy that needs to have 2 animations triggered in IVA. an eject animation and a normal opening animation, there does not seem to be Any info on doing this kinda thing. the current setup has the game object with the ejection animation parented under the game object with the opening animation. but both animations seem to play at the same time in the small view window under the object import settings.

any help appreciated.

import_settings.png

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after a bit of messing around i got the eject animation to trigger. but when the collider for the normal open/close animation is clicked it also triggers the eject animation. im using JSIActionGroupSwitch with the action set to dummy

 

PROP
	{
	name = canopyprop
	mesh = canopyprop.mu
	MODULE
	{
		name = JSIActionGroupSwitch
		animationName = canopy_animclip
		switchTransform = col1
		actionName = dummy
	}
	MODULE
	{
		name = JSIActionGroupSwitch
		animationName = ejectanim
		switchTransform = col2
		actionName = dummy
	}
}

 

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