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How to optimize rocket engines for a rescaled solar system?


BMot360

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Hi,

I'm currently running Sigma Dimensions on a rescale factor and resize factor of 3.2 - celestial bodies and orbits are increased by 3.2.

Some of the parts mods I'm using, e.g. Bluedog Design Bureau and Tantares, are optimized for this size of solar system, however others (like Launchers Pack) aren't.

I'd like to change the config of these unoptimized mods, so that I can use them in a 3.2 solar system, but have no idea where to start. Do I need to amend the config of each part (if so, what?), or can I use a module manager patch to fix them all in one go?

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IMO, stock and stock-ish parts work just fine in 3.2x scale. You just need to use bigger rockets. Stock parts aren't exactly balanced for stock scale-they're actually quite overpowered for the stock solar system. Upping the scale to 3.2x doesn't ruin the balance-it just brings it closer in line with the way real life tends to work out.

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48 minutes ago, IncongruousGoat said:

IMO, stock and stock-ish parts work just fine in 3.2x scale. You just need to use bigger rockets.

I can totally confirm this. Stock(ish) works just fine in 3.2x. I use mostly stock and KW Rocketry.
It's not the engines that need optimization but rather your method of thinking. Reliable design strategies in stock are far from guaranteed to work in 3.2x rescale.

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