Jump to content

Using Mk1 vs Mk2 fuselage


Recommended Posts

18 hours ago, Jestersage said:

AeroGav, reviving this  thread as I started it: Are there any advantage to use Mk2 fuselage, other than the higher heat resistence during re-entry and or part counts? In short, once past the re-entry in stock, does the lift capability provided helps or hinders?

Part count , looks, stiffer  (less bendy).  Cargo bay.

The lift is absolutely tiny , from what i remember, not even a quarter of what the tiniest modular wing part makes.   I suppose it depends how much you're willing to abuse autostrut but I'm not comfortable building mark 1 much over 50 tons - my heaviest was 100 ton, was a bit prone to coming apart on a hard landing.

Heat not really an issue if using inline mk1 parts with the crew stuff quite far back.     

Link to comment
Share on other sites

  • 2 years later...

It's simple, modify the CFG files so that the MK2 produces similar drag to the MK1. It took me a while to pinpoint why my earlier gen spaceplanes could easily SSTO but when I built the same aircraft with MK2 fusalage (Which looks so much cooler) It was completely useless and required insane amounts of engines and fuel just to get to orbit, leaving nothing for actual travel. It took a lot of trial and error to tweak the CFG files until they performed effectively as well as the MK1. Normally I would be against any tweaks or mods that make the game easier from a purist standpoint, but this isn't really making anything easier, It's simply opening up a huge number of design options for a viable spacecraft.  The lift bonus you get does not in any way offset the MASSIVE amount of drag that's added to these part sets. I've experimented with larger and smaller wings, and the tiny amount of drage you  save with slightly smaller wings is completely negligible compared to the drag penalty for these parts. Really in my opinion a poor decision on the part of the dev's. Can I upload files to this forum? I'm sure others would like to be able to use the MK2 parts they spent all that time grinding in science mode to unlock lol

Link to comment
Share on other sites

@LineOfRahl, mind you that is a quite old thread. While some people may be interested in your modded parts, people in this thread before your post probably move onto other things long ago.

1 hour ago, LineOfRahl said:

 Can I upload files to this forum? I'm sure others would like to be able to use the MK2 parts they spent all that time grinding in science mode to unlock lol

There is an entire subforum for mods, and also rules you need to follow. Make sure you undarstand it before posting.

 As you describe, my impression is that you modified the actual config files in the Gamedata/Squad/Parts folder. Those are SQUAD assets the  EULA forbids to modify/share. (Seems unlikely to me that  someone will knock door if you keep it for yourself , but  it is actually a violation)

However the effect (minus the EULA violation)  can be achieved with Module Manager patch (that don't modify the actual game assets, but change the parts at  loading time).  So, you may take a look at how to write a MM path and share those as a "MK2 drag tweak mod"  (I'm not aware of something similar, but I wouldn't be surprised  if it already exists) 

 

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...