Jump to content

For the love of Jeb, physics easing must be fixed.


Recommended Posts

I've got quite a few mods installed -- MechJeb, Kerbal Alarm Clock, Kramax Autopilot, Kerbal Engineer, Transfer Window Planner, Kerbal Planetary Base Systems, Feline Utility Rovers, Kerbal Interstellar Extended, Kopernicus, Outer Planets, Umbra Construction -- all the most recent versions, all purportedly compatible with 1.3.1 at this point. But I don't think the problem is with any of these mods. I think the problem is with KSP 1.3.1.

To put it bluntly: Physics easing is scrod.

Right now I'm trying to perform a simple ore-mining mission on Minmus. Ore mining takes a long while, especially with just two drills on my lander. But I can't speed it up by going to warp. Why? Because as soon as I come out of warp, my lander sproings way up in the air, breaking both my drills. So I have to just let it run in the background for several hours in order to complete a one-star mission. I can't save my game partway through and reload later. As soon as I reload, sproing, break.

This is happening with roughly one-third of my landing craft. It happens when I drive a rover within 200 m of the lander that's supposed to pick my rover-driving Kerbals up and take them home. It happens, pretty much, on every world I've landed on that has lower gravity than Kerbin. It even happens on Kerbin: I brought in an asteroid, sent my retrieval vehicle to bring it back to the KSC to add it to my collection; as soon as the retrieval vehicle came within 200 m, the 9-ton asteroid hopped and rolled.

This is untenable. Squad should be doing nothing else right now but fixing this game-breaking problem. Version 1.3.1 is the Windows ME of KSP. We need 1.3.2, with properly functioning physics easing, yesterday.

Link to comment
Share on other sites

I came here to post this.. its new from 1.3 or 1.3.1. anything with wheels, as soon as i load it or come out of warp boom it gets launched.. enough to put me in orbit on minmus lol.. 

i dont think its the physics.. i think its the terrain.. if you notice vehicles slightly clip into the ground now.. before not so much.. they changed something recently.

 

 

Link to comment
Share on other sites

As far as I understand this isn't actually being caused by physics easing, but rather by KSPs vessel-reload-and-position code.  It is restoring the vessel as being slightly clipped into the terrain, and the standard collision response is what is causing the leaping.  Gravity/physics easing has nothing to do with it (physics easing only effects gravity, not collisions; it is the collisions that are at fault here).  It is a known issue and has several tickets on the official bug tracker already.

The proper solution will have to come with some analytics to ensure that when a vessel is reloaded it is not colliding with the terrain.  I'm not sure why it is happening currently (no KSP source access), but I would have to infer that they are trying to re-position the vessel on load mathematically (restoring the previous latitude/longitude, or x/y/z relative to parent body, with no further checks), rather than physically (which would involve lots of raycasts/collider sweep tests to find the proper position).

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...