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Aero part orientation in VAB


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Can anyone help me get these things oriented right? I have tried using the model = and setting the rotation that way but it changes the lifting surface when I do that. If I turn the model the right direction in Unity it changes the lifting surface as well. I tried in blender to change it around. I have tried to trick it all kinds of ways. Is there possibly a config for setting the lifting surface rotation? 

CFG. in spoiler

 25236131798_d34eb0e4be_b.jpg

27325254209_7488121526_b.jpg

Spoiler

PART
{
 name = Aerofinring
 module = Part
 author = JH
 mesh = model.mu
 rescaleFactor = 1.10
 CoLOffset = -1.2, 0, 0
 node_attach = 0.00, 0.0, 0.0, -.5, 0 , 0, 2
 TechRequired = experimentalAerodynamics
 entryCost = 20000
 cost = 1000
 category = Aero
 subcategory = 0
 title = Grid Fin
 manufacturer = Kerbalized SpaceX
 description = Grid Fin for Falocn9
 attachRules = 0,1,0,0,1
 mass = 0.05
 thermalMassModifier = 5.0
 emissiveConstant = 0.7
 dragModelType = default
 maximum_drag = 1
 minimum_drag = 0
 angularDrag = 2
 crashTolerance = 2
 breakingForce = 100
 breakingTorque = 100
 maxTemp = 2200
 explosionPotential = 0.1
 fuelCrossFeed = True
 bulkheadProfiles = srf
 tags = Dragon
 
 MODULE
{
name = ModuleAnimateGeneric
animationName = Scene
startEventGUIName = Open fin
endEventGUIName = Close fin
isOneShot = false
}
MODULE
 {
  name = ModuleControlSurface
  useInternalDragModel = True
  dragCoeff = 1.2
  deflectionLiftCoeff = 0.8
  ctrlSurfaceRange = 35
  ctrlSurfaceArea = 0.9
  actuatorSpeed = 40
  transformName = Pivot
 }
  
 MODULE
 {
  name = ModuleDeployableAero
  DeployModuleIndex = 0 //Index of module implementing IScalarModule
  DeployModulePos = 1 //Position (0 or 1) of animation considered deployed. Part spawns at 0.
 }
 
}

 

Edited by harrisjosh2711
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