Jump to content

Disabling real fuels boiloff.


Leefje

Recommended Posts

Hi! I play Kerbal Space Program quite a lot and since a few weeks I've been playing KSP 1.2.2 with RSS (I don't have RO installed). In addition, I also have Real Fuels installed. I really like it (Real Fuels), but I don't like how difficult fuel boiloff makes everything. Does anyone know how to disable the fuel boiloff? I've been looking everywhere but I just can't figure it out. Hope someone can help me with this!

Link to comment
Share on other sites

I'll have to wait until I get home to see how to disable boiloff completely, but:

There are storable propellants such as MMH, UDMH, Aerozine 50, hydrazine, NTO, IRFNA/nitric acid in general, HTP (High Test Peroxide), kerosene, etc.

Cryogenic tanks gain heat and lose propellant slower than normal; command module tanks are extremely well insulated and lose propellant very slowly at the cost of being very heavy.

Realism Overhaul has ZBO (Zero Boil Off) tanks somewhere, and for RF-Stockalike, there is this mod, which can eliminate boiloff completely from cryo tanks.

EDIT: The cryogenic propellants I know of offhand: liquid hydrogen, oxygen, fluorine, ammonia, and methane. They tend to be reserved for launch vehicles, which are used up within an hour or two of launch, after which the lower performance and higher cost storables take over.

Edited by Starman4308
Link to comment
Share on other sites

15 hours ago, Starman4308 said:

I'll have to wait until I get home to see how to disable boiloff completely, but:

There are storable propellants such as MMH, UDMH, Aerozine 50, hydrazine, NTO, IRFNA/nitric acid in general, HTP (High Test Peroxide), kerosene, etc.

Cryogenic tanks gain heat and lose propellant slower than normal; command module tanks are extremely well insulated and lose propellant very slowly at the cost of being very heavy.

Realism Overhaul has ZBO (Zero Boil Off) tanks somewhere, and for RF-Stockalike, there is this mod, which can eliminate boiloff completely from cryo tanks.

EDIT: The cryogenic propellants I know of offhand: liquid hydrogen, oxygen, fluorine, ammonia, and methane. They tend to be reserved for launch vehicles, which are used up within an hour or two of launch, after which the lower performance and higher cost storables take over.

Thank you! This is extremely helpful. I'll take this into account when I will build my next vehicle.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...