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Selfish Meme's Dev Thread


selfish_meme

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Mods

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NoFuel - Adds to gameplay realism by defueling all tanks by default. The idea is that you need to build mining, conversion and transport infrastructure to feed your space program (only for the masochistic)

Download

Licence

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Blender to Unity to KSP Orientation - A .blend file and image to help with orienting models in blender so that get passed down into KSP with the correct orientation.

Download

MIT Licence

 

 

 

 

 

 

 

 

 

190px-ToroidalAerospikeLiquidFuelEngine.

[WIP] RealSpike - Duplicates the stock Aerospike and enhances it adding several more advanced Aerospikes in different sizes that are better aligned with the performance of Aerospikes IRL. A spike and butt should be lighter and produce as much thrust as a similarly sized engine, their efficiency is better through all atmospheric regimes, they can have gimbal like attributes.

Download

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Stock Shuttle and SLS Mod - Enhances duplicate parts were necessary to make the stock parts more balanced for MK3 shuttles and the SLS ie. reduce thrust on Vectors, bigger and more powerful SRB, bigger tanks. 95 parts for a fully functional shuttle with 20t payload, OMS, control surface airbrakes, Orange Tank - soontm

Download

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[WIP] Fictional Spaceplanes - Reproduce some fictional spaceplanes, that were cancelled or never built

[WIP] SMSuits, a suit pack for a production I am currently making, script here this is my first suit, a travelling Scientist, sharp eyed scifi fans may notice something familiar

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Edited by selfish_meme
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v0.2 of the Stock Shuttle mod has been released

Changes include

- Duplicated and enhanced several parts

- Re-balanced engines

- Example Shuttle included in download (has 20t payload)

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Showed the stock tanks and SRB so you can get an idea on what has changed, all the stock parts are still there, this just duplicates and enhances those parts.

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Stock Shuttle and SLS Mod v0.3 is available

1. Fixed SRB fuel restriction
2. Rebalanced engines
3. Fixed names, titles and descriptions of parts
4. Added a few more parts
5. Updated craft file, added RCS, wheels, OMS fuel, removed reaction wheels.

The Shuttle is still a handful to fly

1. I have oriented it so the Orbiter is towards the ocean, you don't want to do rotate, believe me.

2. Just let it run on SAS hold initially, maybe pull it back slightly towards the ocean, but otherwise it should naturally start to pull over in the right direction as the boosters reach maximum TWR.

3. The boosters separate cleanly if you are not doing any aerobatics, keep the nose coming towards the horizon and pick up as much speed as possible before your ap hits 70km

4. Circularise nice and early, ditch the tank and switch to OMS

5. It is reasonably stable on re-entry, the tail separates to an air-brake when you press the brakes, keep the SAS in radial out mode, until the nose drops, then try and keep it as high as possible till under burning speed, then determine how far to glide and angle accordingly

To Do

1. Add an air-brake configuration to the wing control surfaces, like the tail

2. Build a new tank for the example craft with the couple of extra new parts

3. Start on the texture files for the tank.

Edited by selfish_meme
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