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Hi so I've been going through some tutorials and trying to learn to mod ksp. I finished up today and exported into ksp to find my new object just as i had wanted. However, it doesn't snap to points what it does do is attach on the side on a module like structural panels. cfg is based on stock fuels tanks only modified to fit to dimension and name changed

PART
{
	name = JunkLOL
	module = Part
	author = Big_Money_Salvia
	mesh = model.mu
	rescaleFactor = 1.25
	node_stack_top = 0.0, 0.0, 2.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, 0.0, -2.0, 0.0, -1.0, 0.0, 1
	TechRequired = start
	entryCost = 0
	cost = 150
	category = FuelTank
	subcategory = 0
	title = phatty Fuel Tank
	manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = my name Jeff.
	attachRules = 1,1,1,1,0
	mass = 0.0625
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 2
	crashTolerance = 6
	maxTemp = 2000 // = 2900
	breakingForce = 100
	breakingTorque = 100
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500528 //#autoLOC_500528 = fueltank ?lfo liquid oxidizer propellant rocket
	RESOURCE
	{
		name = LiquidFuel
		amount = 100
		maxAmount = 100
	}
	RESOURCE
	{
		name = Oxidizer
		amount = 100
		maxAmount = 100
	}
}
images for reference
i can give .mu if that is needed.
many thanks.

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