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(Mission builder) Goliath engine seems to be immune to failures & explosions


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While trying to create a mission that features a Goliath engine failure, I've discovered that Goliath engines are immune to failures (dead engine) or explosion through "fail part" or "explode part" nodes.

KSP version: 1.4.1.2089 (LinuxPlayer). No mods are installed.

Edit: this issue persists in 1.4.2.

Edited by mrabinovich
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